mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-22 20:15:17 +00:00
242 lines
6.5 KiB
Lua
242 lines
6.5 KiB
Lua
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local arenaItemTimeout = 30 * 15 -- 15 seconds
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-----------------
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define_custom_obj_fields({
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oArenaItemType = 'u32',
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oArenaItemTouched = 'u32',
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})
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function bhv_arena_item_init(obj)
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obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
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obj.oOpacity = 255
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obj.oArenaItemType = (obj.oBehParams >> 24) % ITEM_MAX
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-- update pallet
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obj.globalPlayerIndex = gNetworkPlayers[0].globalIndex
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local data = gItemData[obj.oArenaItemType]
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obj_scale(obj, data.scale)
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network_init_object(obj, false, {
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'oArenaItemType',
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'oArenaItemTouched',
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'oTimer'
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})
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end
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function bhv_arena_item_collect(obj)
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spawn_sparkles(obj.oPosX, obj.oPosY, obj.oPosZ)
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spawn_mist(obj, 2)
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obj.oArenaItemTouched = 1
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obj.oTimer = 0
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network_send_object(obj, true)
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cur_obj_play_sound_2(SOUND_GENERAL_COLLECT_1UP)
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local s = gPlayerSyncTable[0]
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s.charging = 0
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s.ammo = 5
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s.item = obj.oArenaItemType
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end
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function bhv_arena_item_collect_metal_cap(obj)
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spawn_sparkles(obj.oPosX, obj.oPosY, obj.oPosZ)
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spawn_mist(obj, 2)
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obj.oArenaItemTouched = 1
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obj.oTimer = 0
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network_send_object(obj, true)
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local m = gMarioStates[0]
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m.flags = m.flags & (~MARIO_CAP_ON_HEAD & ~MARIO_CAP_IN_HAND)
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local capTime = 600 * 2.5
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local capMusic = SEQUENCE_ARGS(4, SEQ_EVENT_METAL_CAP)
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if capTime > m.capTimer then
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m.capTimer = capTime
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end
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m.flags = m.flags | MARIO_CAP_ON_HEAD
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play_sound(SOUND_MENU_STAR_SOUND, m.marioObj.header.gfx.cameraToObject)
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play_character_sound(m, CHAR_SOUND_HERE_WE_GO)
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play_cap_music(capMusic)
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end
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function bhv_arena_item_collect_coin(obj)
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spawn_sparkles(obj.oPosX, obj.oPosY, obj.oPosZ)
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spawn_mist(obj, 2)
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obj.oArenaItemTouched = 1
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obj.oTimer = 0
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network_send_object(obj, true)
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cur_obj_play_sound_2(SOUND_GENERAL_COIN)
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local m = gMarioStates[0]
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m.numCoins = m.numCoins + 1
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m.healCounter = m.healCounter + 8
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end
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function bhv_arena_item_update_touch(obj)
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local data = gItemData[obj.oArenaItemType]
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if obj.oArenaItemTouched == 1 then
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if obj.oTimer >= data.timeout then
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obj.oArenaItemTouched = 0
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if network_is_server() then
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network_send_object(obj, true)
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end
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elseif obj.oTimer < 5 then
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obj_scale(obj, data.scale - (obj.oTimer / 5))
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elseif obj.oTimer >= data.timeout - 10 then
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obj_scale(obj, (obj.oTimer - (data.timeout - 10)) / 10)
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cur_obj_unhide()
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else
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cur_obj_hide()
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end
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return true
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else
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obj_scale(obj, data.scale)
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cur_obj_unhide()
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return false
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end
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end
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function bhv_arena_item_update_model(obj)
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local data = gItemData[obj.oArenaItemType]
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if data == nil then return end
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obj_set_model_extended(obj, data.model)
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obj.oFaceAnglePitch = data.pitchOffset
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if data.billboard then
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obj.header.gfx.node.flags = obj.header.gfx.node.flags | GRAPH_RENDER_BILLBOARD
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else
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obj.header.gfx.node.flags = obj.header.gfx.node.flags & ~GRAPH_RENDER_BILLBOARD
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end
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if data.animations ~= nil then
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obj.oAnimations = data.animations
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cur_obj_init_animation(data.animationIndex)
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else
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obj.oAnimations = nil
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end
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if data.updateAnimState then
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obj.oAnimState = obj.oAnimState + 1
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end
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end
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function bhv_arena_item_update_rotation(obj)
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obj.oFaceAngleYaw = obj.oFaceAngleYaw + 600
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obj.oFaceAngleRoll = 0
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obj.oFaceAnglePitch = 0
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end
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function bhv_arena_item_check_collect(obj)
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local data = gItemData[obj.oArenaItemType]
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local m = nearest_mario_state_to_object(obj)
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if m == gMarioStates[0] then
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local s = gPlayerSyncTable[0]
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local player = m.marioObj
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local yDist = math.abs(obj.oPosY - player.oPosY)
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local xzDist = math.sqrt((obj.oPosX - player.oPosX) ^ 2 + (obj.oPosZ - player.oPosZ) ^ 2)
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if xzDist < 160 and yDist < 250 then
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if data ~= nil and data.customCollectionFunc ~= nil then
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data.customCollectionFunc(obj)
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elseif s.item == ITEM_NONE and s.item == ITEM_NONE and s.item == ITEM_NONE then
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bhv_arena_item_collect(obj)
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end
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end
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end
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end
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function bhv_arena_item_loop(obj)
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-- update touch
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if bhv_arena_item_update_touch(obj) then
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return
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end
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-- update model
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bhv_arena_item_update_model(obj)
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-- update rotation
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bhv_arena_item_update_rotation(obj)
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-- see if player touched
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bhv_arena_item_check_collect(obj)
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end
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id_bhvArenaItem = hook_behavior(nil, OBJ_LIST_DEFAULT, true, bhv_arena_item_init, bhv_arena_item_loop)
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-----------------
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gItemData = {
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[ITEM_NONE] = {
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model = E_MODEL_NONE,
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pitchOffset = 0,
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scale = 1,
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billboard = false,
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updateAnimState = false,
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timeout = arenaItemTimeout,
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customCollectionFunc = nil,
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},
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[ITEM_METAL_CAP] = {
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model = E_MODEL_MARIOS_METAL_CAP,
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pitchOffset = 0,
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scale = 2,
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billboard = false,
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updateAnimState = false,
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timeout = arenaItemTimeout * 5,
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customCollectionFunc = bhv_arena_item_collect_metal_cap,
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},
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[ITEM_HAMMER] = {
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model = E_MODEL_HAMMER,
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pitchOffset = 0x2000,
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scale = 1,
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billboard = false,
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updateAnimState = false,
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timeout = arenaItemTimeout,
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customCollectionFunc = nil,
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},
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[ITEM_FIRE_FLOWER] = {
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model = E_MODEL_FIRE_FLOWER,
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pitchOffset = 0,
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scale = 1,
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billboard = false,
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updateAnimState = false,
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timeout = arenaItemTimeout,
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customCollectionFunc = nil,
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},
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[ITEM_CANNON_BOX] = {
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model = E_MODEL_CANNON_BOX,
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pitchOffset = 0,
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scale = 1,
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billboard = false,
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updateAnimState = false,
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timeout = arenaItemTimeout,
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customCollectionFunc = nil,
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},
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[ITEM_BOBOMB] = {
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model = E_MODEL_BLACK_BOBOMB,
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pitchOffset = 0,
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animations = gObjectAnimations.bobomb_seg8_anims_0802396C,
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animationIndex = 0,
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scale = 1,
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billboard = false,
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updateAnimState = false,
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timeout = arenaItemTimeout,
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customCollectionFunc = nil,
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},
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[ITEM_COIN] = {
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model = E_MODEL_YELLOW_COIN,
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pitchOffset = 0,
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scale = 1,
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billboard = true,
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updateAnimState = true,
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timeout = arenaItemTimeout,
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customCollectionFunc = bhv_arena_item_collect_coin,
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},
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}
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