2019-11-03 19:36:27 +00:00
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#include <ultra64.h>
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#include "sm64.h"
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#include "segment_symbols.h"
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#include "level_commands.h"
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2020-07-31 03:42:39 +00:00
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#ifdef IMMEDIATELOAD
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#include "levels/menu/header.h"
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2021-07-05 05:40:04 +00:00
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#include "levels/scripts.h"
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2020-07-31 03:42:39 +00:00
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#else
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2019-11-03 19:36:27 +00:00
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#include "levels/intro/header.h"
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2020-07-31 03:42:39 +00:00
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#endif
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2019-11-03 19:36:27 +00:00
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#include "make_const_nonconst.h"
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const LevelScript level_script_entry[] = {
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2021-07-05 05:40:04 +00:00
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SET_REG(/*value*/ LEVEL_CASTLE_GROUNDS),
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2021-08-05 06:56:33 +00:00
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EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_main_scripts_entry),
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JUMP(level_script_entry),
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2021-07-05 05:40:04 +00:00
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// old behavior (intro)
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//INIT_LEVEL(),
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//SLEEP(/*frames*/ 2),
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//BLACKOUT(/*active*/ FALSE),
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//SET_REG(/*value*/ 0),
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2022-03-13 08:17:10 +00:00
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//EXECUTE(/*seg*/ 0x14, /*script*/ _introSegmentRomStart, /*scriptEnd*/ _introSegmentRomEnd, /*entry*/ level_intro_splash_screen),
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2021-07-05 05:40:04 +00:00
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//JUMP(/*target*/ level_script_entry),
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2019-11-03 19:36:27 +00:00
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};
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