sm64coopdx/assets/anims/anim_09.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_09[] = {
16,
189,
0,
0,
0x34,
ANIMINDEX_NUMPARTS(anim_09_indices),
anim_09_values,
anim_09_indices,
0,
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ANIM_FIELD_LENGTH(anim_09_values),
ANIM_FIELD_LENGTH(anim_09_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_09_indices, 0x004f2c08, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_09_values, 0x004f2d04, 3052, 0x00000000, 3052);
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