sm64coopdx/actors/sand/model.inc.c

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#include "pc/rom_assets.h"
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// Sand
// 0x0302BA90
ROM_ASSET_LOAD_VTX(sand_seg3_vertex_0302BA90, 0x00201410, 96653, 0x0002ba90, 64);
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// 0x0302BAD0
ROM_ASSET_LOAD_TEXTURE(sand_seg3_texture_0302BAD0, "actors/sand/sand_particle.rgba16.inc.c", 0x00201410, 96653, 0x0002bad0, 512);
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// 0x0302BCD0 - 0x0302BD60
const Gfx sand_seg3_dl_0302BCD0[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsDPLoadTextureBlock(sand_seg3_texture_0302BAD0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(sand_seg3_vertex_0302BA90, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};