sm64coopdx/actors/breakable_box/model.inc.c

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// Breakable Box
// 0x08011A78
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static const Lights1 breakable_box_seg8_lights_08011A80 = gdSPDefLights1(
0x3f, 0x3f, 0x3f,
0xff, 0xff, 0xff, 0x28, 0x28, 0x28
);
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// 0x08011A90
ALIGNED8 static const Texture breakable_box_seg8_texture_08011A90[] = {
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#include "actors/breakable_box/crazy_box_surface.rgba16.inc.c"
};
// 0x08012290
ALIGNED8 static const Texture breakable_box_seg8_texture_08012290[] = {
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#include "actors/breakable_box/cork_box_surface.rgba16.inc.c"
};
// 0x08012A90
static const Vtx breakable_box_seg8_vertex_08012A90[] = {
{{{ -100, 0, -100}, 0, { 992, 0}, {0x81, 0x00, 0x00, 0xff}}},
{{{ -100, 0, 100}, 0, { 992, 992}, {0x81, 0x00, 0x00, 0xff}}},
{{{ -100, 200, 100}, 0, { 0, 992}, {0x81, 0x00, 0x00, 0xff}}},
{{{ -100, 0, 100}, 0, { 0, 992}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 100, 0, 100}, 0, { 992, 992}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 100, 200, 100}, 0, { 992, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ -100, 200, 100}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}},
{{{ 100, 0, -100}, 0, { 992, 0}, {0x00, 0x81, 0x00, 0xff}}},
{{{ 100, 0, 100}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0xff}}},
{{{ -100, 0, 100}, 0, { 0, 992}, {0x00, 0x81, 0x00, 0xff}}},
{{{ -100, 0, -100}, 0, { 992, 992}, {0x00, 0x81, 0x00, 0xff}}},
{{{ 100, 200, -100}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 100, 200, 100}, 0, { 0, 992}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 100, 0, 100}, 0, { 992, 992}, {0x7f, 0x00, 0x00, 0xff}}},
{{{ 100, 0, -100}, 0, { 992, 0}, {0x7f, 0x00, 0x00, 0xff}}},
};
// 0x08012B80
static const Vtx breakable_box_seg8_vertex_08012B80[] = {
{{{ -100, 200, 100}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 100, 200, -100}, 0, { 992, 992}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ -100, 200, -100}, 0, { 992, 0}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 100, 200, 100}, 0, { 0, 992}, {0x00, 0x7f, 0x00, 0xff}}},
{{{ 100, 200, -100}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}},
{{{ 100, 0, -100}, 0, { 0, 992}, {0x00, 0x00, 0x81, 0xff}}},
{{{ -100, 0, -100}, 0, { 992, 992}, {0x00, 0x00, 0x81, 0xff}}},
{{{ -100, 200, -100}, 0, { 992, 0}, {0x00, 0x00, 0x81, 0xff}}},
{{{ -100, 0, -100}, 0, { 992, 0}, {0x81, 0x00, 0x00, 0xff}}},
{{{ -100, 200, 100}, 0, { 0, 992}, {0x81, 0x00, 0x00, 0xff}}},
{{{ -100, 200, -100}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}},
};
// 0x08012C30 - 0x08012CD8
const Gfx breakable_box_seg8_dl_08012C30[] = {
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gsSPLight(&breakable_box_seg8_lights_08011A80.l, 1),
gsSPLight(&breakable_box_seg8_lights_08011A80.a, 2),
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gsSPVertex(breakable_box_seg8_vertex_08012A90, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0),
gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
gsSP1Triangle(11, 13, 14, 0x0),
gsSPVertex(breakable_box_seg8_vertex_08012B80, 11, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
gsSP1Triangle( 8, 9, 10, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
// 0x08012CD8 - 0x08012D20
const Gfx breakable_box_seg8_dl_08012CD8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
gsSPClearGeometryMode(G_SHADING_SMOOTH),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
// 0x08012D20 - 0x08012D48
const Gfx breakable_box_seg8_dl_08012D20[] = {
gsSPDisplayList(breakable_box_seg8_dl_08012CD8),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, breakable_box_seg8_texture_08011A90),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPBranchList(breakable_box_seg8_dl_08012C30),
};
// 0x08012D20 - 0x08012D70
const Gfx breakable_box_seg8_dl_08012D48[] = {
gsSPDisplayList(breakable_box_seg8_dl_08012CD8),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, breakable_box_seg8_texture_08012290),
gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPBranchList(breakable_box_seg8_dl_08012C30),
};