2023-12-16 18:25:28 +00:00
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2024-02-20 21:10:45 +00:00
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--- @class CharacterTable
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--- @field public name string
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--- @field public saveName string
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--- @field public description table
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--- @field public credit string
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--- @field public color Color
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--- @field public model ModelExtendedId|integer
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--- @field public forceChar CharacterType
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--- @field public lifeIcon TextureInfo
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--- @field public camScale integer
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2023-12-16 18:25:28 +00:00
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local characterVoices = {}
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2024-02-20 21:10:45 +00:00
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local saveNameTable = {}
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2023-12-16 18:25:28 +00:00
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local E_MODEL_ARMATURE = smlua_model_util_get_id("armature_geo")
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local table_insert = table.insert
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local type = type
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2024-02-20 21:10:45 +00:00
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local function split_text_into_lines(text)
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local words = {}
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for word in text:gmatch("%S+") do
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table.insert(words, word)
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end
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local lines = {}
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local currentLine = ""
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for i, word in ipairs(words) do
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local measuredWidth = djui_hud_measure_text(currentLine .. " " .. word)*0.3
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if measuredWidth <= 100 then
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currentLine = currentLine .. " " .. word
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else
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table.insert(lines, currentLine)
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currentLine = word
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end
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end
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table.insert(lines, currentLine) -- add the last line
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return lines
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end
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2023-12-16 18:25:28 +00:00
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---------
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-- API --
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---------
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---@param name string|nil Underscores turn into Spaces
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---@param description table|string|nil {"string"}
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---@param credit string|nil
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---@param color Color|nil {r, g, b}
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---@param modelInfo ModelExtendedId|integer|nil Use smlua_model_util_get_id()
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---@param forceChar CharacterType|nil CT_MARIO, CT_LUIGI, CT_TOAD, CT_WALUIGI, CT_WARIO
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---@param lifeIcon TextureInfo|nil Use get_texture_info()
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---@param camScale integer|nil Zooms the camera based on a multiplier (Default 1.0)
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---@return integer
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local function character_add(name, description, credit, color, modelInfo, forceChar, lifeIcon, camScale)
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if type(description) == "string" then
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description = split_text_into_lines(description)
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end
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table_insert(characterTable, {
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name = name and name or "Untitled",
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saveName = name and string_space_to_underscore(name) or "Untitled",
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description = description and description or {"No description has been provided"},
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credit = credit and credit or "Unknown",
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color = color and color or {r = 255, g = 255, b = 255},
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model = modelInfo and modelInfo or E_MODEL_ARMATURE,
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forceChar = forceChar and forceChar or CT_MARIO,
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lifeIcon = lifeIcon and lifeIcon or nil,
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camScale = camScale and camScale or 1
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})
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saveNameTable[#characterTable] = characterTable[#characterTable].saveName
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return #characterTable
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end
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---@param charNum integer Use _G.charSelect.character_get_number_from_string() or _G.charSelect.character_add()'s return value
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---@param name string|nil Underscores turn into Spaces
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---@param description table|string|nil {"string"}
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---@param credit string|nil
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---@param color Color|nil {r, g, b}
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---@param modelInfo ModelExtendedId|integer|nil Use smlua_model_util_get_id()
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---@param forceChar CharacterType|nil CT_MARIO, CT_LUIGI, CT_TOAD, CT_WALUIGI, CT_WARIO
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---@param lifeIcon TextureInfo|nil Use get_texture_info()
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---@param camScale integer|nil Zooms the camera based on a multiplier (Default 1.0)
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local function character_edit(charNum, name, description, credit, color, modelInfo, forceChar, lifeIcon, camScale)
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if type(description) == "string" then
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description = split_text_into_lines(description)
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end
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characterTable[charNum] = characterTable[charNum] and {
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name = name and name or characterTable[charNum].name,
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saveName = saveNameTable[charNum],
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description = description and description or characterTable[charNum].description,
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credit = credit and credit or characterTable[charNum].credit,
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color = color and color or characterTable[charNum].color,
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model = modelInfo and modelInfo or characterTable[charNum].model,
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forceChar = forceChar and forceChar or characterTable[charNum].forceChar,
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lifeIcon = lifeIcon and lifeIcon or characterTable[charNum].lifeIcon,
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camScale = camScale and camScale or 1
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} or nil
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end
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---@param modelInfo ModelExtendedId|integer
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---@param clips table
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local function character_add_voice(modelInfo, clips)
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characterVoices[modelInfo] = clips
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end
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---@param modelInfo ModelExtendedId|integer
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---@param caps table
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local function character_add_caps(modelInfo, caps)
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characterCaps[modelInfo] = caps
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end
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---@return CharacterTable
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local function character_get_current_table()
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return characterTable[currChar]
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end
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local function character_get_current_model_number()
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return currChar
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end
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---@param name string
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local function character_get_number_from_string(name)
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for i = 2, #characterTable do
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if characterTable[i].name == name or characterTable[i].name == string_space_to_underscore(name) then
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return i
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end
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end
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return nil
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end
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---@param m MarioState
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local function character_get_voice(m)
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return characterVoices[gPlayerSyncTable[m.playerIndex].modelId]
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end
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local function version_get()
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return modVersion
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end
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local function is_menu_open()
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return menuAndTransition
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end
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local function hook_allow_menu_open(func)
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table_insert(allowMenu, func)
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end
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local function is_options_open()
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return options
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end
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local controller = {
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buttonDown = 0,
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buttonPressed = 0,
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extStickX = 0,
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extStickY = 0,
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rawStickX = 0,
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rawStickY = 0,
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stickMag = 0,
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stickX = 0,
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stickY = 0
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}
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---@param tableNum integer
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local function get_status(tableNum)
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return optionTable[tableNum].toggle
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end
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_G.charSelectExists = true -- Ace
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_G.charSelect = {
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character_add = character_add,
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character_edit = character_edit,
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character_add_voice = character_add_voice,
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character_add_caps = character_add_caps,
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character_get_current_table = character_get_current_table,
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character_get_current_model_number = character_get_current_model_number,
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character_get_number_from_string = character_get_number_from_string,
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character_get_voice = character_get_voice,
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version_get = version_get,
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is_menu_open = is_menu_open,
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hook_allow_menu_open = hook_allow_menu_open,
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is_options_open = is_options_open,
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get_status = get_status,
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optionTableRef = optionTableRef,
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controller = controller,
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2023-12-18 22:01:33 +00:00
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}
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