sm64coopdx/assets/anims/anim_B8.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_B8[] = {
0,
189,
0,
0,
0x32,
ANIMINDEX_NUMPARTS(anim_B8_indices),
anim_B8_values,
anim_B8_indices,
0,
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ANIM_FIELD_LENGTH(anim_B8_values),
ANIM_FIELD_LENGTH(anim_B8_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_B8_indices, 0x0056c028, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_B8_values, 0x0056c124, 776, 0x00000000, 776);
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