sm64coopdx/mods/arena/arena-item.lua

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Lua
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2022-05-22 04:05:41 +00:00
local arenaItemTimeout = 30 * 15 -- 15 seconds
-----------------
define_custom_obj_fields({
oArenaItemType = 'u32',
oArenaItemTouched = 'u32',
})
function bhv_arena_item_init(obj)
obj.oFlags = OBJ_FLAG_UPDATE_GFX_POS_AND_ANGLE
obj.oOpacity = 255
obj.oArenaItemType = (obj.oBehParams >> 24) % ITEM_MAX
-- update pallet
obj.globalPlayerIndex = gNetworkPlayers[0].globalIndex
local data = gItemData[obj.oArenaItemType]
obj_scale(obj, data.scale)
network_init_object(obj, false, {
'oArenaItemType',
'oArenaItemTouched',
'oTimer'
})
end
function bhv_arena_item_collect(obj)
spawn_sparkles(obj.oPosX, obj.oPosY, obj.oPosZ)
spawn_mist(obj, 2)
obj.oArenaItemTouched = 1
obj.oTimer = 0
network_send_object(obj, true)
cur_obj_play_sound_2(SOUND_GENERAL_COLLECT_1UP)
local s = gPlayerSyncTable[0]
s.charging = 0
s.ammo = 5
s.item = obj.oArenaItemType
end
function bhv_arena_item_collect_metal_cap(obj)
spawn_sparkles(obj.oPosX, obj.oPosY, obj.oPosZ)
spawn_mist(obj, 2)
obj.oArenaItemTouched = 1
obj.oTimer = 0
network_send_object(obj, true)
local m = gMarioStates[0]
m.flags = m.flags & (~MARIO_CAP_ON_HEAD & ~MARIO_CAP_IN_HAND)
local capTime = 600 * 2.5
local capMusic = SEQUENCE_ARGS(4, SEQ_EVENT_METAL_CAP)
if capTime > m.capTimer then
m.capTimer = capTime
end
m.flags = m.flags | MARIO_CAP_ON_HEAD
play_sound(SOUND_MENU_STAR_SOUND, m.marioObj.header.gfx.cameraToObject)
play_character_sound(m, CHAR_SOUND_HERE_WE_GO)
play_cap_music(capMusic)
end
function bhv_arena_item_collect_coin(obj)
spawn_sparkles(obj.oPosX, obj.oPosY, obj.oPosZ)
spawn_mist(obj, 2)
obj.oArenaItemTouched = 1
obj.oTimer = 0
network_send_object(obj, true)
cur_obj_play_sound_2(SOUND_GENERAL_COIN)
local m = gMarioStates[0]
m.numCoins = m.numCoins + 1
m.healCounter = m.healCounter + 8
end
function bhv_arena_item_update_touch(obj)
local data = gItemData[obj.oArenaItemType]
if obj.oArenaItemTouched == 1 then
if obj.oTimer >= data.timeout then
obj.oArenaItemTouched = 0
if network_is_server() then
network_send_object(obj, true)
end
elseif obj.oTimer < 5 then
obj_scale(obj, data.scale - (obj.oTimer / 5))
elseif obj.oTimer >= data.timeout - 10 then
obj_scale(obj, (obj.oTimer - (data.timeout - 10)) / 10)
cur_obj_unhide()
else
cur_obj_hide()
end
return true
else
obj_scale(obj, data.scale)
cur_obj_unhide()
return false
end
end
function bhv_arena_item_update_model(obj)
local data = gItemData[obj.oArenaItemType]
if data == nil then return end
obj_set_model_extended(obj, data.model)
obj.oFaceAnglePitch = data.pitchOffset
if data.billboard then
obj.header.gfx.node.flags = obj.header.gfx.node.flags | GRAPH_RENDER_BILLBOARD
else
obj.header.gfx.node.flags = obj.header.gfx.node.flags & ~GRAPH_RENDER_BILLBOARD
end
if data.animations ~= nil then
obj.oAnimations = data.animations
cur_obj_init_animation(data.animationIndex)
else
obj.oAnimations = nil
end
if data.updateAnimState then
obj.oAnimState = obj.oAnimState + 1
end
end
function bhv_arena_item_update_rotation(obj)
obj.oFaceAngleYaw = obj.oFaceAngleYaw + 600
obj.oFaceAngleRoll = 0
obj.oFaceAnglePitch = 0
end
function bhv_arena_item_check_collect(obj)
local data = gItemData[obj.oArenaItemType]
local m = nearest_mario_state_to_object(obj)
if m == gMarioStates[0] then
local s = gPlayerSyncTable[0]
local player = m.marioObj
local yDist = math.abs(obj.oPosY - player.oPosY)
local xzDist = math.sqrt((obj.oPosX - player.oPosX) ^ 2 + (obj.oPosZ - player.oPosZ) ^ 2)
if xzDist < 160 and yDist < 250 then
if data ~= nil and data.customCollectionFunc ~= nil then
data.customCollectionFunc(obj)
elseif s.item == ITEM_NONE and s.item == ITEM_NONE and s.item == ITEM_NONE then
bhv_arena_item_collect(obj)
end
end
end
end
function bhv_arena_item_loop(obj)
-- update touch
if bhv_arena_item_update_touch(obj) then
return
end
-- update model
bhv_arena_item_update_model(obj)
-- update rotation
bhv_arena_item_update_rotation(obj)
-- see if player touched
bhv_arena_item_check_collect(obj)
end
id_bhvArenaItem = hook_behavior(nil, OBJ_LIST_DEFAULT, true, bhv_arena_item_init, bhv_arena_item_loop)
-----------------
gItemData = {
[ITEM_NONE] = {
model = E_MODEL_NONE,
pitchOffset = 0,
scale = 1,
billboard = false,
updateAnimState = false,
timeout = arenaItemTimeout,
customCollectionFunc = nil,
},
[ITEM_METAL_CAP] = {
model = E_MODEL_MARIOS_METAL_CAP,
pitchOffset = 0,
scale = 2,
billboard = false,
updateAnimState = false,
timeout = arenaItemTimeout * 5,
customCollectionFunc = bhv_arena_item_collect_metal_cap,
},
[ITEM_HAMMER] = {
model = E_MODEL_HAMMER,
pitchOffset = 0x2000,
scale = 1,
billboard = false,
updateAnimState = false,
timeout = arenaItemTimeout,
customCollectionFunc = nil,
},
[ITEM_FIRE_FLOWER] = {
model = E_MODEL_FIRE_FLOWER,
pitchOffset = 0,
scale = 1,
billboard = false,
updateAnimState = false,
timeout = arenaItemTimeout,
customCollectionFunc = nil,
},
[ITEM_CANNON_BOX] = {
model = E_MODEL_CANNON_BOX,
pitchOffset = 0,
scale = 1,
billboard = false,
updateAnimState = false,
timeout = arenaItemTimeout,
customCollectionFunc = nil,
},
[ITEM_BOBOMB] = {
model = E_MODEL_BLACK_BOBOMB,
pitchOffset = 0,
animations = gObjectAnimations.bobomb_seg8_anims_0802396C,
animationIndex = 0,
scale = 1,
billboard = false,
updateAnimState = false,
timeout = arenaItemTimeout,
customCollectionFunc = nil,
},
[ITEM_COIN] = {
model = E_MODEL_YELLOW_COIN,
pitchOffset = 0,
scale = 1,
billboard = true,
updateAnimState = true,
timeout = arenaItemTimeout,
customCollectionFunc = bhv_arena_item_collect_coin,
},
}