sm64coopdx/actors/toad_cap/geo.inc.c

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2021-08-19 05:54:46 +00:00
extern const GeoLayout toad_player_geo_cap[];
extern const GeoLayout toad_player_geo_vanish_cap[];
extern const GeoLayout toad_player_geo_cap_wing[];
extern const GeoLayout toad_player_geo_vanish_cap_wing[];
extern const GeoLayout toad_player_geo_metal_cap[];
extern const GeoLayout toad_player_geo_metal_vanish_cap[];
extern const Gfx toad_player_metal_start[];
extern const Gfx toad_player_metal_stop[];
const GeoLayout toads_cap_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(0, 0, 80, 0, 30, 0, 0),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_cap),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_vanish_cap),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};
const GeoLayout toads_wing_cap_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_TRANSLATE_ROTATE(0, 0, 80, 0, 30, 0, 0),
GEO_OPEN_NODE(),
GEO_ASM(1, geo_mario_set_player_colors),
GEO_ASM(10, geo_update_layer_transparency),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_cap_wing),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_vanish_cap_wing),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};
const GeoLayout toads_metal_cap_geo[] = {
GEO_SHADOW(SHADOW_CIRCLE_9_VERTS, 0xB4, 75),
GEO_OPEN_NODE(),
GEO_SCALE(0x00, 16384),
GEO_OPEN_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_start), // starts sharing solid color with mario_torso (blue)
GEO_TRANSLATE_ROTATE(0, 0, 80, 0, 30, 0, 0),
GEO_OPEN_NODE(),
GEO_SWITCH_CASE(2, geo_switch_anim_state),
GEO_OPEN_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_metal_cap),
GEO_CLOSE_NODE(),
GEO_NODE_START(),
GEO_OPEN_NODE(),
GEO_BRANCH(1, toad_player_geo_metal_vanish_cap),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_DISPLAY_LIST(LAYER_OPAQUE, toad_player_metal_stop),
GEO_CLOSE_NODE(),
GEO_CLOSE_NODE(),
GEO_END(),
};