sm64coopdx/actors/skeeter/anims/anim_060071E0.inc.c

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#include "pc/rom_assets.h"
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// 0x06006B88
ROM_ASSET_LOAD_ANIM(skeeter_seg6_animvalue_06006B88, 0x001b9cc0, 41188, 0x00006b88, 1276);
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// 0x06007084
ROM_ASSET_LOAD_ANIM(skeeter_seg6_animindex_06007084, 0x001b9cc0, 41188, 0x00007084, 348);
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// 0x060071E0
static const struct Animation skeeter_seg6_anim_060071E0 = {
0,
0,
0,
0,
0x13,
ANIMINDEX_NUMPARTS(skeeter_seg6_animindex_06007084),
skeeter_seg6_animvalue_06006B88,
skeeter_seg6_animindex_06007084,
0,
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ANIM_FIELD_LENGTH(skeeter_seg6_animvalue_06006B88),
ANIM_FIELD_LENGTH(skeeter_seg6_animindex_06007084),
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};