sm64coopdx/src/engine/surface_load.h

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#ifndef SURFACE_LOAD_H
#define SURFACE_LOAD_H
#include <PR/ultratypes.h>
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#include "types.h"
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// NUM_CELLS needs to be a power of 2 so that the bitwise
// in surface_collision.c functions can work properly
#define NUM_CELLS 16
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struct SurfaceNode
{
struct SurfaceNode *next;
struct Surface *surface;
};
enum
{
SPATIAL_PARTITION_FLOORS,
SPATIAL_PARTITION_CEILS,
SPATIAL_PARTITION_WALLS
};
typedef struct SurfaceNode SpatialPartitionCell[3];
// Needed for bs bss reordering memes.
extern s32 unused8038BE90;
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extern SpatialPartitionCell gStaticSurfacePartition[NUM_CELLS][NUM_CELLS];
extern SpatialPartitionCell gDynamicSurfacePartition[NUM_CELLS][NUM_CELLS];
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extern struct SurfaceNode *sSurfaceNodePool;
extern struct Surface *sSurfacePool;
extern s16 sSurfacePoolSize;
void alloc_surface_pools(void);
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u32 get_area_terrain_size(s16 *data);
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void load_area_terrain(s16 index, s16 *data, s8 *surfaceRooms, s16 *macroObjects);
void clear_dynamic_surfaces(void);
void load_object_collision_model(void);
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#endif // SURFACE_LOAD_H