sm64coopdx/actors/wario_cap/model.inc.c

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#include "pc/rom_assets.h"
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// Wario Cap (Normal Cap, Metal, Winged, etc)
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static const Lights1 wario_cap_black_lights_group = gdSPDefLights1(
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x28, 0x28, 0x28
);
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#include "actors/mario/mario_externs.h"
#include "actors/wario/wario_externs.h"
#define wario_cap_texture_metal_shade mario_texture_metal_shade
#define wario_cap_texture_metal_light mario_texture_metal_light
#define wario_cap_texture_w_logo wario_texture_w_logo
#define wario_cap_texture_w_blend wario_texture_w_blend
#define wario_cap_texture_w_cap wario_texture_w_cap
#define wario_cap_texture_wings_half_1 mario_texture_wings_half_1
#define wario_cap_texture_wings_half_2 mario_texture_wings_half_2
#define wario_cap_texture_metal_wings_half_1_shade mario_texture_metal_wings_half_1_shade
#define wario_cap_texture_metal_wings_half_1_light mario_texture_metal_wings_half_1_light
#define wario_cap_texture_metal_wings_half_2_shade mario_texture_metal_wings_half_2_shade
#define wario_cap_texture_metal_wings_half_2_light mario_texture_metal_wings_half_2_light
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// 0x03022750
ROM_ASSET_LOAD_VTX(wario_cap_seg3_vertex_03022750, 0x00114750, 78432, 0x0001bf50, 112);
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// 0x030227C0
ROM_ASSET_LOAD_VTX(wario_cap_seg3_vertex_030227C0, 0x00114750, 78432, 0x0001bfc0, 256);
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// 0x030228C0
ROM_ASSET_LOAD_VTX(wario_cap_seg3_vertex_030228C0, 0x00114750, 78432, 0x0001c0c0, 240);
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// 0x030229B0
ROM_ASSET_LOAD_VTX(wario_cap_seg3_vertex_030229B0, 0x00114750, 78432, 0x0001c1b0, 240);
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// 0x03022AA0
ROM_ASSET_LOAD_VTX(wario_cap_seg3_vertex_03022AA0, 0x00114750, 78432, 0x0001c2a0, 144);
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// 0x03022B30 - 0x03022B68
const Gfx wario_cap_seg3_dl_03022B30[] = {
gsSPVertex(wario_cap_seg3_vertex_03022750, 7, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 0, 0x0),
gsSP2Triangles( 3, 5, 4, 0x0, 2, 3, 0, 0x0),
gsSP1Triangle( 5, 6, 4, 0x0),
gsSPEndDisplayList(),
};
// 0x03022B68 - 0x03022CC8
const Gfx wario_cap_seg3_dl_03022B68[] = {
gsSPVertex(wario_cap_seg3_vertex_030227C0, 16, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
gsSP2Triangles( 3, 1, 0, 0x0, 3, 5, 6, 0x0),
gsSP2Triangles( 3, 0, 5, 0x0, 5, 7, 8, 0x0),
gsSP2Triangles( 5, 8, 6, 0x0, 0, 2, 5, 0x0),
gsSP2Triangles( 6, 9, 10, 0x0, 8, 9, 6, 0x0),
gsSP2Triangles(11, 8, 7, 0x0, 8, 12, 9, 0x0),
gsSP2Triangles(12, 8, 11, 0x0, 13, 14, 15, 0x0),
gsSPVertex(wario_cap_seg3_vertex_030228C0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 1, 0x0),
gsSP2Triangles( 4, 2, 1, 0x0, 5, 1, 0, 0x0),
gsSP2Triangles( 1, 6, 3, 0x0, 6, 7, 8, 0x0),
gsSP2Triangles( 9, 7, 6, 0x0, 10, 4, 3, 0x0),
gsSP2Triangles( 9, 11, 7, 0x0, 7, 11, 8, 0x0),
gsSP2Triangles(12, 11, 9, 0x0, 13, 14, 4, 0x0),
gsSPVertex(wario_cap_seg3_vertex_030229B0, 15, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 4, 0x0),
gsSP2Triangles( 5, 3, 1, 0x0, 1, 4, 2, 0x0),
gsSP2Triangles( 4, 3, 6, 0x0, 0, 2, 7, 0x0),
gsSP2Triangles( 8, 7, 2, 0x0, 9, 10, 11, 0x0),
gsSP2Triangles(12, 10, 9, 0x0, 7, 10, 0, 0x0),
gsSP2Triangles(10, 7, 11, 0x0, 0, 10, 12, 0x0),
gsSP2Triangles(11, 8, 13, 0x0, 14, 12, 9, 0x0),
gsSPEndDisplayList(),
};
// 0x03022CC8 - 0x03022D10
const Gfx wario_cap_seg3_dl_03022CC8[] = {
gsSPVertex(wario_cap_seg3_vertex_03022AA0, 9, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 3, 5, 0x0, 7, 6, 5, 0x0),
gsSP2Triangles( 0, 7, 5, 0x0, 0, 5, 1, 0x0),
gsSP1Triangle( 2, 8, 0, 0x0),
gsSPEndDisplayList(),
};
// 0x03022D10 - 0x03022D38
const Gfx wario_cap_seg3_dl_03022D10[] = {
gsSPDisplayList(wario_cap_seg3_dl_03022B68),
gsDPSetCombineLERP(SHADE, 0, PRIMITIVE, 0, 0, 0, 0, ENVIRONMENT, SHADE, 0, PRIMITIVE, 0, 0, 0, 0, ENVIRONMENT),
gsSPTexture(65535, 65535, 0, 0, 1),
gsDPSetPrimColor(0, 0, 115, 115, 115, 255),
gsSPCopyLightsPlayerPart(CAP),
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gsSPDisplayList(wario_cap_seg3_dl_03022CC8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPEndDisplayList(),
};
// 0x03022D38
static const Vtx wario_cap_seg3_vertex_03022D38[] = {
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{{{ 199, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 131, 274, 20}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 69, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 199, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 69, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 138, 44, -37}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -137, 44, -37}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -68, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -198, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -68, 71, 38}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -130, 274, 20}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -198, 247, -55}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
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};
// 0x03022DF8
static const Vtx wario_cap_seg3_vertex_03022DF8[] = {
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{{{ 268, 219, -132}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 199, 247, -55}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 138, 44, -37}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ 207, 16, -114}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -206, 16, -114}, 0, { 990, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -137, 44, -37}, 0, { 0, 2012}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -267, 219, -132}, 0, { 990, 0}, {0xff, 0xff, 0xff, 0xff}}},
{{{ -198, 247, -55}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}},
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};
// 0x03022E78 - 0x03022EA8
const Gfx wario_cap_seg3_dl_03022E78[] = {
gsSPVertex(wario_cap_seg3_vertex_03022D38, 12, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
gsSP2Triangles( 6, 7, 8, 0x0, 9, 10, 11, 0x0),
gsSPEndDisplayList(),
};
// 0x03022EA8 - 0x03022ED8
const Gfx wario_cap_seg3_dl_03022EA8[] = {
gsSPVertex(wario_cap_seg3_vertex_03022DF8, 8, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSP2Triangles( 4, 5, 6, 0x0, 5, 7, 6, 0x0),
gsSPEndDisplayList(),
};
// 0x03022ED8 - 0x03022F20
const Gfx wario_cap_seg3_dl_03022ED8[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
gsSPEndDisplayList(),
};
const Gfx wario_cap_seg3_dl_03022ED8_metal[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&wario_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17),
gsSPEndDisplayList(),
};
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// 0x03022F20 - 0x03022F48
const Gfx wario_cap_seg3_dl_03022F20[] = {
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsSPEndDisplayList(),
};
const Gfx wario_cap_w_logo_decal[] = {
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gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, SHADE, TEXEL1, SHADE, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&wario_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_w_logo),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_w_blend),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 124),
gsSPDisplayList(wario_cap_seg3_dl_03022B30),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, TEXEL1, 0, ENVIRONMENT, 0, TEXEL0, SHADE, TEXEL0_ALPHA, SHADE, TEXEL1, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1),
gsSPCopyLightsPlayerPart(CAP),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_w_logo),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_w_cap),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 124),
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gsSPDisplayList(wario_cap_seg3_dl_03022B30),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPEndDisplayList(),
};
// 0x03022F48 - 0x03022FF8
const Gfx wario_cap_seg3_dl_03022F48[] = {
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gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(CAP),
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gsSPDisplayList(wario_cap_seg3_dl_03022D10),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetEnvColor(255, 255, 255, 255),
gsSPEndDisplayList(),
};
// 0x03022FF8 - 0x030230B0
const Gfx wario_cap_seg3_dl_03022FF8[] = {
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gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1),
gsSPLight(&wario_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(0, 0, 0, 252, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_light),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(1, 0, 0, 252, 124),
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gsSPDisplayList(wario_cap_seg3_dl_03022B30),
gsSPDisplayList(wario_cap_seg3_dl_03022B68),
gsSPDisplayList(wario_cap_seg3_dl_03022CC8),
gsDPPipeSync(),
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetEnvColor(255, 255, 255, 255),
gsSPEndDisplayList(),
};
// 0x030230B0 - 0x03023108
const Gfx wario_cap_seg3_dl_030230B0[] = {
gsSPDisplayList(wario_cap_seg3_dl_03022ED8),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_texture_wings_half_1),
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gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(wario_cap_seg3_dl_03022E78),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_texture_wings_half_2),
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gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(wario_cap_seg3_dl_03022EA8),
gsSPDisplayList(wario_cap_seg3_dl_03022F20),
gsSPEndDisplayList(),
};
// 0x03023108 - 0x03023160
const Gfx wario_cap_seg3_dl_03023108[] = {
gsSPDisplayList(wario_cap_seg3_dl_03022ED8_metal),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_wings_half_1_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 252),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_wings_half_1_light),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 2047, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 252),
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gsSPDisplayList(wario_cap_seg3_dl_03022E78),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_wings_half_2_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 252),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_wings_half_2_light),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 2047, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 252),
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gsSPDisplayList(wario_cap_seg3_dl_03022EA8),
gsSPDisplayList(wario_cap_seg3_dl_03022F20),
gsSPEndDisplayList(),
};
// 0x03023160 - 0x03023298
const Gfx wario_cap_seg3_dl_03023160[] = {
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADEFADEA, G_CC_SHADEFADEA),
gsSPCopyLightsPlayerPart(CAP), //gsSPLight(&wario_cap_seg3_lights_0301CF38.a, 2),
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gsSPDisplayList(wario_cap_seg3_dl_03022D10),
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetCombineMode(G_CC_DECALFADEA, G_CC_DECALFADEA),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsDPTileSync(),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 6, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (64 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_texture_wings_half_1),
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gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(wario_cap_seg3_dl_03022E78),
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wario_cap_texture_wings_half_2),
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gsDPLoadSync(),
gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 64 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
gsSPDisplayList(wario_cap_seg3_dl_03022EA8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetEnvColor(255, 255, 255, 255),
gsSPEndDisplayList(),
};
// 0x03023298 - 0x030233D0
const Gfx wario_cap_seg3_dl_03023298[] = {
gsDPPipeSync(),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT, TEXEL0, 0, SHADE, TEXEL1, 0, 0, 0, ENVIRONMENT),
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(4032, 1984, 0, 0, 1),
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gsSPLight(&wario_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(0, 0, 0, 252, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_light),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 2047, 128),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0),
gsDPSetTileSize(1, 0, 0, 252, 124),
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gsSPDisplayList(wario_cap_seg3_dl_03022B30),
gsSPDisplayList(wario_cap_seg3_dl_03022B68),
gsSPDisplayList(wario_cap_seg3_dl_03022CC8),
gsSPTexture(0x0F80, 0x07C0, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsSPClearGeometryMode(G_TEXTURE_GEN | G_CULL_BACK),
gsDPSetCombineLERP(TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0, TEXEL0, 0, SHADE, TEXEL1, TEXEL0, 0, ENVIRONMENT, 0),
gsSPTexture(65535, 65535, 0, 0, 1),
gsSPLight(&wario_cap_black_lights_group.l, 1),
gsSPCopyLightEXT(2, 17),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_wings_half_1_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 252),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_wings_half_1_light),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 2047, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 252),
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gsSPDisplayList(wario_cap_seg3_dl_03022E78),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_wings_half_2_shade),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 2047, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 252),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, wario_cap_texture_metal_wings_half_2_light),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 512, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 2047, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 512, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 252),
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gsSPDisplayList(wario_cap_seg3_dl_03022EA8),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetEnvColor(255, 255, 255, 255),
gsSPEndDisplayList(),
};
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const Gfx wario_cap_material_revert_render_settings[] = {
gsDPPipeSync(),
gsSPSetGeometryMode(G_LIGHTING),
gsSPClearGeometryMode(G_TEXTURE_GEN),
gsDPSetCombineLERP(0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT, 0, 0, 0, SHADE, 0, 0, 0, ENVIRONMENT),
gsSPTexture(65535, 65535, 0, 0, 0),
gsDPSetEnvColor(255, 255, 255, 255),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 0, 7, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(7, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, 0, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(0, 0, 0, 124, 124),
gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 1, 0),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b_LOAD_BLOCK, 0, 256, 6, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0, G_TX_WRAP | G_TX_NOMIRROR, 0, 0),
gsDPLoadBlock(6, 0, 0, 1023, 256),
gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 256, 1, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, 0),
gsDPSetTileSize(1, 0, 0, 124, 124),
gsSPEndDisplayList(),
};