2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x06009328
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_06009328, 0x001d8310, 51422, 0x00009418, 1484);
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2019-11-03 19:36:27 +00:00
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// 0x060098F4
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_060098F4, 0x001d8310, 51422, 0x000099e4, 252);
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2019-11-03 19:36:27 +00:00
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// 0x060099F0
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static const struct Animation toad_seg6_anim_060099F0 = {
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0,
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0,
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0,
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0,
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0x3B,
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ANIMINDEX_NUMPARTS(toad_seg6_animindex_060098F4),
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toad_seg6_animvalue_06009328,
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toad_seg6_animindex_060098F4,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(toad_seg6_animvalue_06009328),
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ANIM_FIELD_LENGTH(toad_seg6_animindex_060098F4),
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2019-11-03 19:36:27 +00:00
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};
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