sm64coopdx/actors/door/anims/anim_03015208.inc.c

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#include "pc/rom_assets.h"
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// 0x030151C8
ROM_ASSET_LOAD_ANIM(door_seg3_animvalue_030151C8, 0x001c4230, 80474, 0x000071fe, 4);
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// 0x030151CC
ROM_ASSET_LOAD_ANIM(door_seg3_animindex_030151CC, 0x00201410, 96653, 0x000151cc, 60);
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// 0x03015208
static const struct Animation door_seg3_anim_03015208 = {
0,
0,
0,
0,
0x50,
ANIMINDEX_NUMPARTS(door_seg3_animindex_030151CC),
door_seg3_animvalue_030151C8,
door_seg3_animindex_030151CC,
0,
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ANIM_FIELD_LENGTH(door_seg3_animvalue_030151C8),
ANIM_FIELD_LENGTH(door_seg3_animindex_030151CC),
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};