mirror of
https://github.com/coop-deluxe/sm64coopdx.git
synced 2024-11-23 12:35:11 +00:00
152 lines
5.5 KiB
Lua
152 lines
5.5 KiB
Lua
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-- Custom HUD Rendering by Agent X and xLuigiGamerx --
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--- @param localIndex integer
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--- @return TextureInfo|nil
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--- This assumes multiple characters will not have the same model
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function life_icon_from_local_index(localIndex)
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for i = 1, #characterTable do
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if characterTable[i].model == gPlayerSyncTable[localIndex].modelId then
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return characterTable[i].lifeIcon
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end
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end
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end
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local function render_hud_mario_lives()
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hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_LIVES)
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local x = 22
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local y = 15 -- SCREEN_HEIGHT - 209 - 16
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local lifeIcon = characterTable[currChar].lifeIcon
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if lifeIcon == nil then
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djui_hud_print_text("?", x, y, 1)
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else
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djui_hud_render_texture(lifeIcon, x, y, 1 / (lifeIcon.width * 0.0625), 1 / (lifeIcon.height * 0.0625)) -- 0.0625 is 1/16
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end
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djui_hud_print_text("@", x + 16, y, 1)
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djui_hud_print_text(tostring(hud_get_value(HUD_DISPLAY_LIVES)):gsub("-", "M"), x + 32, y, 1)
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end
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local function render_hud_stars()
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hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_STAR_COUNT)
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-- the flashing when you exit a painting, uses sm64coopdx exclusive functionality
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-- v0.1.5
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--[[
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if IS_COOPDX then
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-- prevent star count from flashing outside of castle
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if gNetworkPlayers[0].currCourseNum ~= COURSE_NONE then hud_set_flash(0) end
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if hud_get_flash() == 1 and (get_global_timer() & 0x08) == 0 then
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return
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end
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end
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]]
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local x = djui_hud_get_screen_width() - 78
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local y = 15 -- SCREEN_HEIGHT - 209 - 16
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local starIcon = characterTable[currChar].starIcon and characterTable[currChar].starIcon or gTextures.star
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local showX = 0
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local hudDisplayStars = hud_get_value(HUD_DISPLAY_STARS)
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if hudDisplayStars < 100 then showX = 1 end
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djui_hud_render_texture(starIcon, x, y, 1 / (starIcon.width * 0.0625), 1 / (starIcon.height * 0.0625)) -- 0.0625 is 1/16
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if showX == 1 then
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djui_hud_print_text("@", x + 16, y, 1)
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end
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djui_hud_print_text(tostring(hudDisplayStars):gsub("-", "M"), (showX * 14) + x + 16, y, 1)
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end
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local function render_hud_camera_status()
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if not IS_COOPDX or not HUD_DISPLAY_CAMERA_STATUS then return end
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hud_set_value(HUD_DISPLAY_FLAGS, hud_get_value(HUD_DISPLAY_FLAGS) & ~HUD_DISPLAY_FLAG_CAMERA)
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local x = djui_hud_get_screen_width() - 54
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local y = 205
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local cameraHudStatus = hud_get_value(HUD_DISPLAY_CAMERA_STATUS)
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if cameraHudStatus == CAM_STATUS_NONE then return end
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djui_hud_render_texture(gTextures.camera, x, y, 1, 1)
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switch(cameraHudStatus & CAM_STATUS_MODE_GROUP, {
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[CAM_STATUS_MARIO] = function()
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local lifeIcon = characterTable[currChar].lifeIcon
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if lifeIcon == nil then
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djui_hud_print_text("?", x + 16, y, 1)
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else
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djui_hud_render_texture(lifeIcon, x + 16, y, 1 / (lifeIcon.width * 0.0625), 1 / (lifeIcon.height * 0.0625)) -- 0.0625 is 1/16
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end
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end,
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[CAM_STATUS_LAKITU] = function()
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djui_hud_render_texture(gTextures.lakitu, x + 16, y, 1, 1)
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end,
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[CAM_STATUS_FIXED] = function()
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djui_hud_render_texture(gTextures.no_camera, x + 16, y, 1, 1)
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end
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})
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switch(cameraHudStatus & CAM_STATUS_C_MODE_GROUP, {
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[CAM_STATUS_C_DOWN] = function()
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djui_hud_render_texture(gTextures.arrow_down, x + 4, y + 16, 1, 1)
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end,
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[CAM_STATUS_C_UP] = function()
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djui_hud_render_texture(gTextures.arrow_up, x + 4, y - 8, 1, 1)
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end
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})
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end
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local function render_act_select_hud()
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local course = gNetworkPlayers[0].currCourseNum
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if gServerSettings.enablePlayersInLevelDisplay == 0 or course == 0 or obj_get_first_with_behavior_id(id_bhvActSelector) == nil then return end
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local stars = save_file_get_star_flags(get_current_save_file_num() - 1, course - 1)
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local maxStar = 0
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for i = 5, 0, -1 do
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if stars & 2 ^ i ~= 0 then
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maxStar = i
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break
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end
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end
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for a = 1, maxStar + 1 do
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local x = (38 - maxStar * 17 + a * 34) + djui_hud_get_screen_width() * 0.5 - 75
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for j = 0, MAX_PLAYERS - 1 do
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local np = gNetworkPlayers[j]
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if np and np.connected and np.currCourseNum == course and np.currActNum == a then
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djui_hud_render_rect(x - 4, 17, 16, 16)
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local displayHead = life_icon_from_local_index(j)
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if displayHead == nil then
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djui_hud_print_text("?", x - 4, 17, 1)
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else
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djui_hud_render_texture(displayHead, x - 4, 17, 1 / (displayHead.width * 0.0625), 1 / (displayHead.height * 0.0625)) -- 0.0625 is 1/16
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end
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end
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end
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end
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end
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local function on_hud_render_behind()
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djui_hud_set_resolution(RESOLUTION_N64)
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djui_hud_set_font(FONT_HUD)
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djui_hud_set_color(255, 255, 255, 255)
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if obj_get_first_with_behavior_id(id_bhvActSelector) ~= nil then
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render_act_select_hud()
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return
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elseif gNetworkPlayers[0].currActNum == 99 or gMarioStates[0].action == ACT_INTRO_CUTSCENE or hud_is_hidden() then
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return
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end
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render_hud_mario_lives()
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render_hud_stars()
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render_hud_camera_status()
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end
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hook_event(HOOK_ON_HUD_RENDER_BEHIND, on_hud_render_behind)
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