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-- name: Personal Star Counter
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-- description: See how many stars you've collected!\n\nCredits:\n\\#097419\\Mr.Needlemouse\\#FFFFFF\\ - Concept\nSunk\\#dcdcdc\\ - Creator\n\\#269A91\\Demnyx\\#dcdcdc\\ - Assistance\n\\#f296af\\PeachyPeach\\#dcdcdc\\ - Global functions
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-- incompatible: gamemode arena
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------------------------------
----- Localize functions -----
------------------------------
-- This looks strange but it makes the mod more performant
local tonumber , mod_storage_load , mod_storage_save , tostring , djui_hud_is_pause_menu_created , djui_hud_set_color , hud_get_value , djui_hud_print_text , djui_hud_render_texture , obj_get_first_with_behavior_id , djui_hud_set_resolution , djui_hud_set_font , djui_hud_get_screen_height , djui_hud_get_screen_width , djui_hud_set_render_behind_hud , hud_set_value , network_player_set_description , djui_popup_create =
tonumber , mod_storage_load , mod_storage_save , tostring , djui_hud_is_pause_menu_created , djui_hud_set_color , hud_get_value , djui_hud_print_text , djui_hud_render_texture , obj_get_first_with_behavior_id , djui_hud_set_resolution , djui_hud_set_font , djui_hud_get_screen_height , djui_hud_get_screen_width , djui_hud_set_render_behind_hud , hud_set_value , network_player_set_description , djui_popup_create
------------------------------
-- Initialize a value for the psc for everyone
for i = 0 , MAX_PLAYERS - 1 do
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gPlayerSyncTable [ i ] . psc = 0
end
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local psc_toggle = true
local has_cheats_enabled = gServerSettings.enableCheats ~= 0
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-- If there is no value in storage, default to 0
local TotalStarCounter = tonumber ( mod_storage_load ( " StarCounter " ) ) or 0
local ThisGameStarCounter = 0
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local prevNumStars = 0
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local introTimer = 0
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-- When in these cutscenes, do special things like hiding or moving the star counters
local is_in_cutscenes = {
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[ ACT_END_PEACH_CUTSCENE ] = true ,
[ ACT_CREDITS_CUTSCENE ] = true ,
[ ACT_END_WAVING_CUTSCENE ] = true ,
}
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--- Whenever a star is collected, increment the other star counters
---@param m MarioState The Mario that does the interaction
---@param obj Object The object the Mario interacted with (Unused here)
---@param intType integer The interaction type
---@param interacted boolean If the interaction was successful (Unused here)
---@return nil
local function star_counter_on_interact ( m , obj , intType , interacted )
if not psc_toggle then return end
if m.playerIndex == 0 and intType == INTERACT_STAR_OR_KEY then
-- Interactions happen before hud rendering, which is why this check can work
-- despite prevNumStars being updated every frame
if m.numStars ~= prevNumStars then
ThisGameStarCounter = ThisGameStarCounter + 1 -- Red star counter
-- Disable total star counter if cheats are enabled
if not has_cheats_enabled then
TotalStarCounter = TotalStarCounter + 1 -- Green star counter
mod_storage_save ( " StarCounter " , tostring ( TotalStarCounter ) ) -- Save to mod storage
end
end
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end
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end
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--- Hud alpha stuff from Agent X
--- Causes the hud to darken when the game is paused
---@param r number Red
---@param g number Green
---@param b number Blue
---@param a number Alpha (Transparency)
---@return nil
local function djui_hud_set_adjusted_color ( r , g , b , a )
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local multiplier = 1
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if djui_hud_is_pause_menu_created ( ) then multiplier = 0.57 end -- Star Display compatibility
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djui_hud_set_color ( r * multiplier , g * multiplier , b * multiplier , a )
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end
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--- Sets the star counters onto the hud
---@param m MarioState Mario
---@param height number Screen height (Unused)
---@param width number Screen width
---@return nil
local function set_hud_star_positions ( m , height , width )
if introTimer >= 1195 or m.action ~= ACT_INTRO_CUTSCENE then
local star_texture = gTextures.star
-- Check if the timer is currently active
local timer_current_value = hud_get_value ( HUD_DISPLAY_TIMER )
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-- Offset based on if the timer is active
local timer_offset_X = 0
local timer_offset_Y = 0
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-- Offset based on if each counter has less than 100 stars
local low_stars_offset_X = 0
local low_stars_offset_Y = 0
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-- Based off of star texture pos
local star_counter_offset_X = 0
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-- Y position, based off of the top of the screen
local top_screen_offset_Y = 0
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-------------------------------
----- Yellow star counter -----
-------------------------------
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-- Don't display while in a cutscene
if not is_in_cutscenes [ m.action ] then
star_counter_offset_X = 76
top_screen_offset_Y = 15
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low_stars_offset_X = 14
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offsetX = 14
if m.numStars < 100 then
djui_hud_set_adjusted_color ( 246 , 246 , 246 , 255 )
djui_hud_print_text ( " @ " , width - ( star_counter_offset_X - 16 ) , top_screen_offset_Y , 1 )
offsetX = 0
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end
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djui_hud_set_adjusted_color ( 255 , 255 , 255 , 255 )
djui_hud_print_text ( tostring ( m.numStars ) , width - ( star_counter_offset_X - 30 ) - offsetX , top_screen_offset_Y , 1 )
djui_hud_render_texture ( star_texture , width - star_counter_offset_X , top_screen_offset_Y , 1 , 1 )
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end
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----------------------------
----- Red star counter -----
----------------------------
-- Move HUD graphics away from the TIMER HUD
if timer_current_value ~= 0 then
timer_offset_X = 60
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timer_offset_Y = - 17
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end
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star_counter_offset_X = is_in_cutscenes [ m.action ] and 22 or 76
top_screen_offset_Y = is_in_cutscenes [ m.action ] and 15 or 15 + 17
low_stars_offset_X = 14
local left_align = is_in_cutscenes [ m.action ]
-- Render X if this counter has less than 100 stars
if ThisGameStarCounter < 100 then
djui_hud_set_adjusted_color ( 246 , 246 , 246 , 255 )
djui_hud_print_text (
" @ " , -- Text
( left_align and ( star_counter_offset_X + 16 ) or -- X pos in cutscenes
( width - ( star_counter_offset_X - 16 ) - timer_offset_X ) ) , -- X pos outside cutscenes
top_screen_offset_Y + timer_offset_Y , -- Y pos
1 ) -- Scale
low_stars_offset_X = 0
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end
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-- Render counter
djui_hud_set_adjusted_color ( 255 , 255 , 255 , 255 )
djui_hud_print_text (
tostring ( ThisGameStarCounter ) , -- Text
( left_align and ( star_counter_offset_X + 30 - low_stars_offset_X ) or -- X pos in cutscenes
( width - ( star_counter_offset_X - 30 ) - timer_offset_X - low_stars_offset_X ) ) , -- X pos outside cutscenes
top_screen_offset_Y + timer_offset_Y , -- Y pos
1 ) -- Scale
djui_hud_set_adjusted_color ( 232 , 17 , 35 , 255 )
djui_hud_render_texture (
star_texture , -- Texture
( left_align and star_counter_offset_X or -- X pos in cutscenes
( width - star_counter_offset_X - timer_offset_X ) ) , -- X pos outside cutscenes
top_screen_offset_Y + timer_offset_Y , -- Y pos
1 , 1 ) -- Scale
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------------------------------
----- Green star counter -----
------------------------------
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-- Increment a seperate counter if the total star count is over 10000
local perceived_total_counter = TotalStarCounter
local milestone_counter = 0
while perceived_total_counter >= 10000 do
perceived_total_counter = perceived_total_counter - 10000
milestone_counter = milestone_counter + 1
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end
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-- Move HUD graphics away from the TIMER HUD
if timer_current_value ~= 0 then
timer_offset_X = 0
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timer_offset_Y = 12
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end
star_counter_offset_X = 76
top_screen_offset_Y = is_in_cutscenes [ m.action ] and 15 or 15 + 17 * 2
low_stars_offset_X = 14
-- Render X if this counter has less than 100 stars
if perceived_total_counter < 100 then
djui_hud_set_adjusted_color ( 246 , 246 , 246 , 255 )
djui_hud_print_text (
" @ " , -- Text
width - ( star_counter_offset_X - 16 ) - timer_offset_X , -- X pos
top_screen_offset_Y + timer_offset_Y , -- Y pos
1 ) -- Scale
low_stars_offset_X = 0
end
-- Render counter
djui_hud_set_adjusted_color ( 255 , 255 , 255 , 255 )
djui_hud_print_text (
tostring ( perceived_total_counter ) , -- Text
width - ( star_counter_offset_X - 30 ) - timer_offset_X - low_stars_offset_X , -- X pos
top_screen_offset_Y + timer_offset_Y , -- Y pos
1 ) -- Scale
djui_hud_set_adjusted_color ( 50 , 176 , 40 , 255 )
djui_hud_render_texture (
star_texture , -- Texture
width - star_counter_offset_X - timer_offset_X , -- X pos
top_screen_offset_Y + timer_offset_Y , -- Y pos
1 , 1 ) -- Scale
if milestone_counter ~= 0 then
djui_hud_set_adjusted_color ( 255 , 255 , 255 , 255 )
djui_hud_print_text (
" @ " .. milestone_counter , -- Text
width - star_counter_offset_X - timer_offset_X , -- X pos
( top_screen_offset_Y + 16 ) + timer_offset_Y , -- Y pos
0.5 ) -- Scale
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end
end
end
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--- Renders star counters onto the screen
---@return nil
local function hud_render_psc ( )
if not psc_toggle then return end
-- If the act selector is active
if obj_get_first_with_behavior_id ( id_bhvActSelector ) then return end
-- HOOK_ON_HUD_RENDER doesn't supply a MarioState, so one has to be gotten from this
---@type MarioState
local m = gMarioStates [ 0 ]
-- Make HUD appear when the real one does during the intro
if m.action == ACT_INTRO_CUTSCENE then
if introTimer < 1195 then
introTimer = introTimer + 1
end
end
djui_hud_set_resolution ( RESOLUTION_N64 )
djui_hud_set_font ( FONT_HUD )
local screen_height = djui_hud_get_screen_height ( )
local screen_width = djui_hud_get_screen_width ( )
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-- Set prevNumStars
prevNumStars = m.numStars
-- Draw over credits fades
djui_hud_set_render_behind_hud ( not is_in_cutscenes [ m.action ] )
-- Force the normal star counter to be hidden
hud_set_value ( HUD_DISPLAY_FLAGS , hud_get_value ( HUD_DISPLAY_FLAGS ) & ~ HUD_DISPLAY_FLAG_STAR_COUNT )
set_hud_star_positions ( m , screen_height , screen_width )
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end
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--- Display each person's star counter in the player menu
---@return nil
local function psc_update ( )
gPlayerSyncTable [ 0 ] . psc = ThisGameStarCounter
for i = 0 , MAX_PLAYERS - 1 do
network_player_set_description ( gNetworkPlayers [ i ] , " \\ #FF0000 \\ Stars: " .. tostring ( gPlayerSyncTable [ i ] . psc ) , 255 , 255 , 255 , 255 )
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end
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end
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local timer = 0
--- Inform the player that they have joined a game with cheats enabled
--- and won't be able to get any green stars
---@param m MarioState
---@return nil
local function psc_mario_update_inform_cheats ( m )
if m.playerIndex ~= 0 then return end
if has_cheats_enabled then
timer = timer + 1
if timer == 30 then
djui_popup_create ( " This game has cheats enabled. You cannot gain any \\ #00FF00 \\ green stars \\ #DCDCDC \\ from this game. " , 3 )
end
end
end
--- Toggle whether or not to display the star counter on the hud
---@param msg string
---@return boolean
local function toggle_psc ( msg )
if msg : lower ( ) == " on " then
psc_toggle = true
elseif msg : lower ( ) == " off " then
psc_toggle = false
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hud_set_value ( HUD_DISPLAY_FLAGS , hud_get_value ( HUD_DISPLAY_FLAGS ) | HUD_DISPLAY_FLAG_STAR_COUNT )
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end
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return true
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end
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-----------------
----- Hooks -----
-----------------
hook_event ( HOOK_ON_INTERACT , star_counter_on_interact )
hook_event ( HOOK_ON_HUD_RENDER , hud_render_psc )
hook_event ( HOOK_UPDATE , psc_update )
hook_event ( HOOK_MARIO_UPDATE , psc_mario_update_inform_cheats )
hook_chat_command ( ' psc ' , " On|Off - Displays stars you've collected. Default is On. " , toggle_psc )
-- Globalize functions for other mods to use
-- Created by PeachyPeach
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_G.PersonalStarCounter = {
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--- Get the amount of red stars collected
---@return integer
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get_star_counter = function ( )
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return ThisGameStarCounter
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end ,
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--- Get the amount of green stars collected
---@return integer
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get_total_star_counter = function ( )
return TotalStarCounter
end ,
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--- Force show or hide the star counters
---@param hide boolean
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hide_star_counters = function ( hide )
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psc_toggle = hide
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end ,
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--- Modify the value of the star counters
---@param red_change number How much to change the red (single game) star counter by
---@param green_change number How much to change the green (total) star counter by
---@param override_set boolean If true, force set the value of the star counters instead of change
---@param save boolean If true, save the green star counter to mod storage
---@return nil
change_star_counter_value = function ( red_change , green_change , override_set , save )
ThisGameStarCounter = ThisGameStarCounter + red_change
if override_set then
ThisGameStarCounter = red_change
end
TotalStarCounter = TotalStarCounter + green_change
if override_set then
TotalStarCounter = green_change
end
if save then
mod_storage_save ( " StarCounter " , tostring ( TotalStarCounter ) )
end
end
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}