2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x07007EF0 - 0x07007FF0
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07007EF0, 0x00437870, 75979, 0x00007ef0, 256);
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2019-11-03 19:36:27 +00:00
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// 0x07007FF0 - 0x070080F0
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(rr_seg7_vertex_07007FF0, 0x00437870, 75979, 0x00007ff0, 256);
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2019-11-03 19:36:27 +00:00
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// 0x070080F0 - 0x07008170
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(rr_seg7_vertex_070080F0, 0x00437870, 75979, 0x000080f0, 128);
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2019-11-03 19:36:27 +00:00
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// 0x07008170 - 0x07008258
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static const Gfx rr_seg7_dl_07008170[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09001800),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(rr_seg7_vertex_07007EF0, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0),
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gsSP2Triangles( 3, 6, 4, 0x0, 7, 8, 9, 0x0),
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gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0),
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gsSP2Triangles(11, 14, 12, 0x0, 0, 15, 1, 0x0),
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gsSPVertex(rr_seg7_vertex_07007FF0, 16, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0),
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gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0),
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gsSP2Triangles(12, 13, 14, 0x0, 12, 14, 15, 0x0),
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gsSPVertex(rr_seg7_vertex_070080F0, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 4, 0x0),
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gsSP2Triangles( 0, 4, 1, 0x0, 0, 2, 5, 0x0),
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gsSP2Triangles( 0, 5, 6, 0x0, 0, 6, 7, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07008258 - 0x070082C8
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const Gfx rr_seg7_dl_07008258[] = {
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB),
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(rr_seg7_dl_07008170),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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