sm64coopdx/levels/bowser_3/script.c

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#include <ultra64.h>
#include "sm64.h"
#include "behavior_data.h"
#include "model_ids.h"
#include "seq_ids.h"
#include "segment_symbols.h"
#include "level_commands.h"
#include "game/level_update.h"
#include "levels/scripts.h"
#include "actors/common1.h"
#include "make_const_nonconst.h"
#include "levels/bowser_3/header.h"
static const LevelScript script_func_local_1[] = {
OBJECT(/*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_1, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvFallingBowserPlatform),
OBJECT(/*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_2, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00020000, /*beh*/ bhvFallingBowserPlatform),
OBJECT(/*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_3, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00030000, /*beh*/ bhvFallingBowserPlatform),
OBJECT(/*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_4, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00040000, /*beh*/ bhvFallingBowserPlatform),
OBJECT(/*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_5, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00050000, /*beh*/ bhvFallingBowserPlatform),
OBJECT(/*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_6, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00060000, /*beh*/ bhvFallingBowserPlatform),
OBJECT(/*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_7, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00070000, /*beh*/ bhvFallingBowserPlatform),
OBJECT(/*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_8, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00080000, /*beh*/ bhvFallingBowserPlatform),
OBJECT(/*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_9, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00090000, /*beh*/ bhvFallingBowserPlatform),
OBJECT(/*model*/ MODEL_BOWSER_3_FALLING_PLATFORM_10, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvFallingBowserPlatform),
OBJECT(/*model*/ MODEL_BOWSER_BOMB, /*pos*/ -2122, 512, -2912, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb),
OBJECT(/*model*/ MODEL_BOWSER_BOMB, /*pos*/ -3362, 512, 1121, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb),
OBJECT(/*model*/ MODEL_BOWSER_BOMB, /*pos*/ 0, 512, 3584, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb),
OBJECT(/*model*/ MODEL_BOWSER_BOMB, /*pos*/ 3363, 512, 1121, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb),
OBJECT(/*model*/ MODEL_BOWSER_BOMB, /*pos*/ 2123, 512, -2912, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserBomb),
RETURN(),
};
const LevelScript level_bowser_3_entry[] = {
INIT_LEVEL(),
LOAD_MIO0(/*seg*/ 0x07, _bowser_3_segment_7SegmentRomStart, _bowser_3_segment_7SegmentRomEnd),
LOAD_MIO0(/*seg*/ 0x06, _group12_mio0SegmentRomStart, _group12_mio0SegmentRomEnd),
LOAD_RAW( /*seg*/ 0x0D, _group12_geoSegmentRomStart, _group12_geoSegmentRomEnd),
LOAD_MIO0(/*seg*/ 0x0A, _bits_skybox_mio0SegmentRomStart, _bits_skybox_mio0SegmentRomEnd),
ALLOC_LEVEL_POOL(),
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MARIO (/*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario),
MARIO2(/*model*/ MODEL_MARIO2, /*behParam*/ 0x00000002, /*beh*/ bhvMario2),
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JUMP_LINK(script_func_global_13),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_1, bowser_3_geo_000290),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_2, bowser_3_geo_0002A8),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_3, bowser_3_geo_0002C0),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_4, bowser_3_geo_0002D8),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_5, bowser_3_geo_0002F0),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_6, bowser_3_geo_000308),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_7, bowser_3_geo_000320),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_8, bowser_3_geo_000338),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_9, bowser_3_geo_000350),
LOAD_MODEL_FROM_GEO(MODEL_BOWSER_3_FALLING_PLATFORM_10, bowser_3_geo_000368),
LOAD_MODEL_FROM_GEO(MODEL_LEVEL_GEOMETRY_03, bowser_3_geo_000380),
AREA(/*index*/ 1, bowser_3_geo_000398),
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OBJECT(/*model*/ MODEL_NONE, /*pos*/ 0, 1307, 0, /*angle*/ 0, 183, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvSpinAirborneCircleWarp),
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WARP_NODE(/*id*/ 0x0A, /*destLevel*/ LEVEL_BOWSER_3, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*flags*/ WARP_NO_CHECKPOINT),
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JUMP_LINK(script_func_local_1),
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WARP_NODE(/*id*/ 0xF1, /*destLevel*/ LEVEL_BITS, /*destArea*/ 0x01, /*destNode*/ 0x0C, /*flags*/ WARP_NO_CHECKPOINT),
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TERRAIN(/*terrainData*/ bowser_3_seg7_collision_level),
SET_BACKGROUND_MUSIC(/*settingsPreset*/ 0x0002, /*seq*/ SEQ_LEVEL_BOSS_KOOPA_FINAL),
TERRAIN_TYPE(/*terrainType*/ TERRAIN_STONE),
END_AREA(),
FREE_LEVEL_POOL(),
MARIO_POS(/*area*/ 1, /*yaw*/ 183, /*pos*/ 0, 307, 0),
CALL(/*arg*/ 0, /*func*/ lvl_init_or_update),
CALL_LOOP(/*arg*/ 1, /*func*/ lvl_init_or_update),
CLEAR_LEVEL(),
SLEEP_BEFORE_EXIT(/*frames*/ 1),
EXIT(),
};