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if not _G.charSelectExists then return end
E_MODEL_DAISY = smlua_model_util_get_id ( " daisy_geo " )
local TEX_DAISY = get_texture_info ( " daisy_icon " )
VOICETABLE_DAISY = {
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[ CHAR_SOUND_ATTACKED ] = { " daisy_attacked_1.ogg " , " daisy_attacked_2.ogg " , " daisy_attacked_3.ogg " } ,
[ CHAR_SOUND_COUGHING1 ] = " daisy_coughing1.ogg " ,
[ CHAR_SOUND_COUGHING2 ] = " daisy_coughing2.ogg " ,
[ CHAR_SOUND_COUGHING3 ] = " daisy_coughing3.ogg " ,
[ CHAR_SOUND_DOH ] = { " daisy_doh_1.ogg " , " daisy_doh_2.ogg " } ,
[ CHAR_SOUND_DROWNING ] = " daisy_drowning_1.ogg " ,
[ CHAR_SOUND_DYING ] = " daisy_dying.ogg " ,
[ CHAR_SOUND_EEUH ] = " daisy_eeuh.ogg " ,
[ CHAR_SOUND_GROUND_POUND_WAH ] = " daisy_ground_pound_wah.ogg " ,
[ CHAR_SOUND_HAHA ] = " daisy_haha.ogg " ,
[ CHAR_SOUND_HAHA_2 ] = " daisy_haha_2.ogg " ,
[ CHAR_SOUND_HERE_WE_GO ] = " daisy_here_we_go.ogg " ,
[ CHAR_SOUND_HOOHOO ] = " daisy_hoohoo.ogg " ,
[ CHAR_SOUND_HRMM ] = " daisy_hrmm.ogg " ,
[ CHAR_SOUND_IMA_TIRED ] = " daisy_ima_tired.ogg " ,
[ CHAR_SOUND_MAMA_MIA ] = " daisy_mama_mia.ogg " ,
[ CHAR_SOUND_LETS_A_GO ] = " daisy_lets_a_go.ogg " ,
[ CHAR_SOUND_ON_FIRE ] = " daisy_on_fire.ogg " ,
[ CHAR_SOUND_OOOF ] = " daisy_oof.ogg " ,
[ CHAR_SOUND_OOOF2 ] = " daisy_ooof2.ogg " ,
[ CHAR_SOUND_PANTING ] = " daisy_panting.ogg " ,
[ CHAR_SOUND_PANTING_COLD ] = " daisy_panting_cold.ogg " ,
[ CHAR_SOUND_PUNCH_HOO ] = " daisy_punch_hoo.ogg " ,
[ CHAR_SOUND_PUNCH_WAH ] = " daisy_punch_wah.ogg " ,
[ CHAR_SOUND_PUNCH_YAH ] = " daisy_punch_yah.ogg " ,
[ CHAR_SOUND_SO_LONGA_BOWSER ] = " daisy_so_longa_bowser.ogg " ,
[ CHAR_SOUND_SNORING1 ] = " daisy_snoring1.ogg " ,
[ CHAR_SOUND_SNORING2 ] = " daisy_snoring2.ogg " ,
[ CHAR_SOUND_SNORING3 ] = { " daisy_snoring2.ogg " , " daisy_snoring1.ogg " , " daisy_snoring3.ogg " } ,
[ CHAR_SOUND_TWIRL_BOUNCE ] = " daisy_twirl_bounce.ogg " ,
[ CHAR_SOUND_UH ] = " daisy_uh.ogg " ,
[ CHAR_SOUND_UH2 ] = " daisy_uh2.ogg " ,
[ CHAR_SOUND_UH2_2 ] = " daisy_uh2_2.ogg " ,
[ CHAR_SOUND_WAAAOOOW ] = " daisy_waaaooow.ogg " ,
[ CHAR_SOUND_WAH2 ] = " daisy_wah2.ogg " ,
[ CHAR_SOUND_WHOA ] = " daisy_whoa.ogg " ,
[ CHAR_SOUND_YAHOO ] = " daisy_yahoo.ogg " ,
[ CHAR_SOUND_YAWNING ] = " daisy_yawning.ogg " ,
[ CHAR_SOUND_YAHOO_WAHA_YIPPEE ] = { " daisy_yahoo.ogg " , " daisy_yahoo2.ogg " , " daisy_yahoo3.ogg " , " daisy_yahoo4.ogg " } ,
[ CHAR_SOUND_YAH_WAH_HOO ] = { " daisy_yah1.ogg " , " daisy_yah2.ogg " , " daisy_yah3.ogg " } ,
[ CHAR_SOUND_HELLO ] = " daisy_double_jump.ogg "
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}
--CAPS (Will be worked on in the future)--
--local capDAISY = {
--normal = smlua_model_util_get_id("daisys_cap_geo"),
--wing = smlua_model_util_get_id("daisys_wing_cap_geo"),
--metal = smlua_model_util_get_id("daisys_metal_cap_geo"),
--metalWing = smlua_model_util_get_id("daisys_metal_wing_cap_geo")
--}
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ANIMTABLE_DAISY = {
[ CHAR_ANIM_RUNNING ] = " daisy_running " ,
[ CHAR_ANIM_IDLE_HEAD_CENTER ] = " daisy_idle_head_center " ,
[ CHAR_ANIM_IDLE_HEAD_LEFT ] = " daisy_idle_head_left " ,
[ CHAR_ANIM_IDLE_HEAD_RIGHT ] = " daisy_idle_head_right " ,
[ CHAR_ANIM_BACKWARD_KB ] = " daisy_backward_kb " ,
[ CHAR_ANIM_FIRST_PERSON ] = " daisy_first_person " ,
[ CHAR_ANIM_FLUTTERKICK ] = " daisy_flutterkick " ,
[ CHAR_ANIM_FLUTTERKICK_WITH_OBJ ] = " daisy_flutterkick_with_obj " ,
[ CHAR_ANIM_FORWARD_KB ] = " daisy_forward_kb " ,
[ CHAR_ANIM_GROUND_BONK ] = " daisy_ground_bonk " ,
[ CHAR_ANIM_GROUND_KICK ] = " daisy_ground_kick " ,
[ CHAR_ANIM_GROUND_THROW ] = " daisy_ground_throw " ,
[ CHAR_ANIM_HEAVY_THROW ] = " daisy_heavy_throw " ,
[ CHAR_ANIM_MISSING_CAP ] = " daisy_missing_cap " ,
[ CHAR_ANIM_PULL_DOOR_WALK_IN ] = " daisy_pull_door_walk_in " ,
[ CHAR_ANIM_FIRST_PERSON ] = " daisy_first_person " ,
[ CHAR_ANIM_RELEASE_BOWSER ] = " daisy_release_bowser " ,
[ CHAR_ANIM_RETURN_FROM_STAR_DANCE ] = " daisy_return_from_star_dance " ,
[ CHAR_ANIM_RETURN_STAR_APPROACH_DOOR ] = " daisy_return_star_approach_door " ,
[ CHAR_ANIM_SLIDEFLIP_LAND ] = " daisy_sideflip_land " ,
[ CHAR_ANIM_SLEEP_IDLE ] = " daisy_sleep_idle " ,
[ CHAR_ANIM_START_SLEEP_SITTING ] = " daisy_sleep_sitting " ,
[ CHAR_ANIM_SOFT_BACK_KB ] = " daisy_soft_back_kb " ,
[ CHAR_ANIM_SOFT_FRONT_KB ] = " daisy_soft_front_kb " ,
[ CHAR_ANIM_STAR_DANCE ] = " daisy_star_dance " ,
[ CHAR_ANIM_START_CROUCHING ] = " daisy_start_crouch " ,
[ CHAR_ANIM_STOP_CROUCHING ] = " daisy_stop_crouch " ,
[ CHAR_ANIM_START_SLEEP_IDLE ] = " daisy_start_sleep " ,
[ CHAR_ANIM_STOP_SLIDE ] = " daisy_stop_slide " ,
[ CHAR_ANIM_SUMMON_STAR ] = " daisy_summon_star " ,
[ CHAR_ANIM_SWIM_WITH_OBJ_PART1 ] = " daisy_swim_with_obj1 " ,
[ CHAR_ANIM_SWIM_WITH_OBJ_PART2 ] = " daisy_swim_with_obj2 " ,
[ CHAR_ANIM_TRIPLE_JUMP_LAND ] = " daisy_triple_jump_land " ,
[ CHAR_ANIM_TURNING_PART1 ] = " daisy_turning_part1 " ,
[ CHAR_ANIM_TURNING_PART2 ] = " daisy_turning_part2 " ,
[ CHAR_ANIM_TWIRL_LAND ] = " daisy_twirl_land " ,
[ CHAR_ANIM_WAKE_FROM_LYING ] = " daisy_wake_from_lying " ,
[ CHAR_ANIM_WAKE_FROM_SLEEP ] = " daisy_wake_from_sleep " ,
[ CHAR_ANIM_CREDITS_RAISE_HAND ] = " daisy_credits_raise_hand " ,
[ CHAR_ANIM_CREDITS_RETURN_FROM_LOOK_UP ] = " daisy_credits_return_from_look_up " ,
[ CHAR_ANIM_CREDITS_START_WALK_LOOK_UP ] = " daisy_credits_start_walk_look_up " ,
[ CHAR_ANIM_CREDITS_TAKE_OFF_CAP ] = " daisy_credits_take_off_cap " ,
[ CHAR_ANIM_DYING_FALL_OVER ] = " daisy_dying_fall_over " ,
[ CHAR_ANIM_FALL_OVER_BACKWARDS ] = " daisy_fall_over_backwards " ,
[ CHAR_ANIM_FAST_LEDGE_GRAB ] = " daisy_fast_ledge_grab " ,
-- [CHAR_ANIM_FINAL_BOWSER_RAISE_HAND_SPIN] = "daisy_final_bowser_raise_hand_spin",
[ CHAR_ANIM_FIRST_PUNCH_FAST ] = " daisy_first_punch_fast " ,
[ CHAR_ANIM_GENERAL_LAND ] = " daisy_general_land " ,
[ CHAR_ANIM_HEAD_STUCK_IN_GROUND ] = " daisy_head_stuck_in_ground " ,
[ CHAR_ANIM_LAND_FROM_DOUBLE_JUMP ] = " daisy_land_from_double_jump " ,
[ CHAR_ANIM_LAND_FROM_SINGLE_JUMP ] = " daisy_land_from_single_jump " ,
[ CHAR_ANIM_LAND_ON_STOMACH ] = " daisy_land_on_stomach " ,
[ CHAR_ANIM_LEGS_STUCK_IN_GROUND ] = " daisy_legs_stuck_in_ground " ,
[ CHAR_ANIM_PLACE_LIGHT_OBJ ] = " daisy_place_light_obj " ,
[ CHAR_ANIM_PUSH_DOOR_WALK_IN ] = " daisy_push_door_walk_in " ,
[ CHAR_ANIM_PUT_CAP_ON ] = " daisy_put_cap_on " ,
[ CHAR_ANIM_RUN_WITH_LIGHT_OBJ ] = " daisy_run_with_light_obj " ,
[ CHAR_ANIM_SECOND_PUNCH_FAST ] = " daisy_second_punch_fast " ,
[ CHAR_ANIM_SHIVERING_RETURN_TO_IDLE ] = " daisy_shivering_returning_to_idle " ,
[ CHAR_ANIM_SKID_ON_GROUND ] = " daisy_skid_on_ground " ,
[ CHAR_ANIM_SLOW_LAND_FROM_DIVE ] = " daisy_slow_land_from_dive " ,
[ CHAR_ANIM_SLOW_LEDGE_GRAB ] = " daisy_slow_ledge_grab " ,
[ CHAR_ANIM_SLOW_WALK_WITH_LIGHT_OBJ ] = " daisy_slow_walk_with_light_obj " ,
[ CHAR_ANIM_STAND_UP_FROM_LAVA_BOOST ] = " daisy_stand_up_from_lava_boost " ,
[ CHAR_ANIM_STOP_SKID ] = " daisy_stop_skid " ,
[ CHAR_ANIM_TAKE_CAP_OFF_THEN_ON ] = " daisy_take_cap_off_then_on " ,
[ CHAR_ANIM_THROW_CATCH_KEY ] = " daisy_throw_catch_key " ,
[ CHAR_ANIM_WALK_WITH_LIGHT_OBJ ] = " daisy_walk_with_light_obj " ,
[ CHAR_ANIM_BOTTOM_STUCK_IN_GROUND ] = " daisy_bottom_stuck_in_ground " ,
-- [CHAR_ANIM_CREDITS_PEACE_SIGN] = "daisy_credits_peace_sign",
[ CHAR_ANIM_FIRE_LAVA_BURN ] = " daisy_fire_lava_burn " ,
[ CHAR_ANIM_GROUND_POUND ] = " daisy_ground_pound " ,
[ CHAR_ANIM_GROUND_POUND_LANDING ] = " daisy_ground_pound_landing " ,
[ CHAR_ANIM_TRIPLE_JUMP_GROUND_POUND ] = " daisy_triple_jump_ground_pound_anim " ,
[ CHAR_ANIM_UNLOCK_DOOR ] = " daisy_unlock_door " ,
[ CHAR_ANIM_SWINGING_BOWSER ] = " daisy_swinging_bowser " ,
[ CHAR_ANIM_HOLDING_BOWSER ] = " daisy_holding_bowser " ,
[ CHAR_ANIM_GRAB_BOWSER ] = " daisy_grab_bowser " ,
[ CHAR_ANIM_BEND_KNESS_RIDING_SHELL ] = " daisy_dressjump " ,
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}
local PALETTE_DAISY = {
[ PANTS ] = { r = 0xFF , g = 0xFF , b = 0xFF } ,
[ SHIRT ] = { r = 0xEF , g = 0xCA , b = 0x11 } ,
[ GLOVES ] = { r = 0xFF , g = 0xFF , b = 0xFF } ,
[ SHOES ] = { r = 0x00 , g = 0x00 , b = 0xFF } ,
[ HAIR ] = { r = 0xFF , g = 0x61 , b = 0x00 } ,
[ SKIN ] = { r = 0xFD , g = 0xAE , b = 0x82 } ,
[ CAP ] = { r = 0xFF , g = 0x00 , b = 0x00 } ,
[ EMBLEM ] = { r = 0x00 , g = 0xFF , b = 0xFF }
}
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_G.CT_DAISY = charSelect.character_add ( " Princess Daisy " , " The ruler of the Sarasaland, a tomboyish princess who brings enthusiasm and energy to every adventure! Voiced by MorphiGalaxi " , " Melzinoff & MorphiGalaxi " , { r = 255 , g = 97 , b = 0 } , E_MODEL_DAISY , CT_MARIO , TEX_DAISY )
-- charSelect.character_add_caps(E_MODEL_DAISY, capDAISY)
charSelect.character_add_voice ( E_MODEL_DAISY , VOICETABLE_DAISY )
charSelect.character_add_palette_preset ( E_MODEL_DAISY , PALETTE_DAISY )
character_add_animations ( CT_DAISY , ANIMTABLE_DAISY )