sm64coopdx/actors/springboard/collision.inc.c

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#include "pc/rom_assets.h"
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// Springboard
// 0x05001A28 - 0x05001B48
ROM_ASSET_LOAD_COLLISION(springboard_collision_05001A28, 0x00165a50, 4471, 0x00001a28, 384);
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UNUSED static const u32 springboard_unused_1 = 0;