sm64coopdx/actors/skeeter/anims/anim_06007DC8.inc.c

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#include "pc/rom_assets.h"
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// 0x060071F8
ROM_ASSET_LOAD_ANIM(skeeter_seg6_animvalue_060071F8, 0x001b9cc0, 41188, 0x000071f8, 2676);
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// 0x06007C6C
ROM_ASSET_LOAD_ANIM(skeeter_seg6_animindex_06007C6C, 0x001b9cc0, 41188, 0x00007c6c, 348);
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// 0x06007DC8
static const struct Animation skeeter_seg6_anim_06007DC8 = {
0,
0,
0,
0,
0x27,
ANIMINDEX_NUMPARTS(skeeter_seg6_animindex_06007C6C),
skeeter_seg6_animvalue_060071F8,
skeeter_seg6_animindex_06007C6C,
0,
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ANIM_FIELD_LENGTH(skeeter_seg6_animvalue_060071F8),
ANIM_FIELD_LENGTH(skeeter_seg6_animindex_06007C6C),
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};