2020-02-03 05:51:26 +00:00
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# Super Mario 64 Enhancements
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2019-08-25 04:46:40 +00:00
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2020-02-03 05:51:26 +00:00
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This directory contains unofficial patches to the source code that provide various features
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and enhancements.
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To apply a patch, run `tools/apply_patch.sh [patch]` where `[patch]` is the name of the
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.patch file you wish to apply. This will perform all of the patch's changes
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to the source code.
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Likewise, to undo the changes from a patch you applied, run
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`tools/revert_patch.sh` with the name of the .patch file you wish to undo.
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2020-07-07 17:52:51 +00:00
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To create your own enhancement patch, switch to the `nightly` Git
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branch, make your changes to the code (but do not commit), then run `tools/create_patch.sh`.
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Your changes will be stored in the .patch file you specify.
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2020-02-03 05:51:26 +00:00
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The following enhancements are included in this directory:
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2020-07-07 17:52:51 +00:00
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## 60 FPS - `60fps_ex.patch`
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2020-02-03 05:51:26 +00:00
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2020-07-07 17:52:51 +00:00
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This allows the game to be rendered at 60 FPS instead of 30 FPS by interpolation (game logic still runs at 30 FPS).
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2020-02-03 05:51:26 +00:00
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2020-07-07 17:52:51 +00:00
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The Mario head intro is the only exception which is still rendered at 30 FPS.
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2020-02-03 05:51:26 +00:00
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2020-07-07 17:52:51 +00:00
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This is the 60fps patch from [sm64-port](https://github.com/sm64-port/sm64-port/tree/master/enhancements) adapted for sm64ex.
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