2024-09-01 16:44:29 +00:00
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-- Character Voices --
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-- Don't edit this file, just use the `charSelect.character_add_voice(modelID, voiceTable)` function
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if not _G.charSelectExists then return end
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2024-09-24 00:04:50 +00:00
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local voiceTables = {
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[VOICETABLE_TOADETTE] = true,
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[VOICETABLE_YOSHI] = true,
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[VOICETABLE_PEACH] = true,
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[VOICETABLE_DAISY] = true,
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[VOICETABLE_BIRDO] = true
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}
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2024-09-01 16:44:29 +00:00
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--- @param m MarioState
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local function mario_update(m)
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if is_player_active(m) == 0 then return end
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local voiceTable = charSelect.character_get_voice(m)
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2024-09-24 00:04:50 +00:00
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if voiceTables[voiceTable] then
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2024-09-01 16:44:29 +00:00
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return charSelect.voice.snore(m)
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end
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end
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--- @param m MarioState
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--- @param sound CharacterSound
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local function character_sound(m, sound)
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local voiceTable = charSelect.character_get_voice(m)
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2024-09-24 00:04:50 +00:00
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if voiceTables[voiceTable] then
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2024-09-01 16:44:29 +00:00
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return charSelect.voice.sound(m, sound)
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end
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end
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hook_event(HOOK_MARIO_UPDATE, mario_update)
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hook_event(HOOK_CHARACTER_SOUND, character_sound)
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