sm64coopdx/data/dynos_mgr_actor.cpp

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2022-04-09 01:56:22 +00:00
#include "dynos.cpp.h"
static Array<Pair<const char*, void *>> sDynosCustomActors;
// TODO: the cleanup/refactor didn't really go as planned.
// clean up the actor management code more
void DynOS_Actor_AddCustom(const SysPath &aPackFolder, const char *aActorName) {
// check for duplicates
bool isUnique = true;
s32 foundIndex = -1;
for (s32 i = 0; i < DynOS_Actor_GetCount(); ++i) {
if (!strcmp(DynOS_Actor_GetName(i), aActorName)) {
isUnique = false;
foundIndex = i;
break;
}
}
u16 actorLen = strlen(aActorName);
char* actorName = (char*)calloc(1, sizeof(char) * (actorLen + 1));
strcpy(actorName, aActorName);
GfxData *_GfxData = DynOS_Actor_LoadFromBinary(aPackFolder, actorName);
if (!_GfxData) {
free(actorName);
return;
}
void* geoLayout = (*(_GfxData->mGeoLayouts.end() - 1))->mData;
if (!geoLayout) {
free(actorName);
return;
}
// Add to custom actors
s32 index = DynOS_Actor_GetCount();
if (isUnique) {
sDynosCustomActors.Add({ actorName, geoLayout });
} else {
index = foundIndex;
free(actorName);
}
// Alloc and init the actors gfx list
Array<ActorGfx> &pActorGfxList = DynOS_Gfx_GetActorList();
pActorGfxList.Resize(DynOS_Actor_GetCount());
pActorGfxList[index].mPackIndex = 99;
pActorGfxList[index].mGfxData = _GfxData;
pActorGfxList[index].mGraphNode = (GraphNode *) DynOS_Geo_GetGraphNode(geoLayout, true);
}
s32 DynOS_Actor_GetCount() {
return (s32) DynOS_Builtin_Actor_GetCount() + sDynosCustomActors.Count();
}
const char *DynOS_Actor_GetName(s32 aIndex) {
s32 builtinCount = DynOS_Builtin_Actor_GetCount();
if (aIndex < builtinCount) { return (const char *) DynOS_Builtin_Actor_GetNameFromIndex(aIndex); }
return sDynosCustomActors[aIndex - builtinCount].first;
}
const void *DynOS_Actor_GetLayoutFromIndex(s32 aIndex) {
s32 builtinCount = DynOS_Builtin_Actor_GetCount();
if (aIndex < builtinCount) { return (const void *) DynOS_Builtin_Actor_GetFromIndex(aIndex); }
return sDynosCustomActors[aIndex - builtinCount].second;
}
const void *DynOS_Actor_GetLayoutFromName(const char *aActorName) {
if (aActorName == NULL) { return NULL; }
// check levels
auto& levelsArray = DynOS_Lvl_GetArray();
for (auto& lvl : levelsArray) {
for (auto& geo : lvl.second->mGeoLayouts) {
if (geo->mName == aActorName) {
return geo->mData;
}
}
}
// check actors
for (s32 i = 0; i < DynOS_Actor_GetCount(); ++i) {
if (!strcmp(DynOS_Actor_GetName(i), aActorName)) {
return DynOS_Actor_GetLayoutFromIndex(i);
}
}
return NULL;
}
s32 DynOS_Actor_GetIndex(const void *aGeoLayout) {
for (s32 i = 0; i < DynOS_Actor_GetCount(); ++i) {
if (DynOS_Actor_GetLayoutFromIndex(i) == aGeoLayout) {
return i;
}
}
return -1;
}
bool DynOS_Actor_IsCustom(s32 aIndex) {
s32 builtinCount = DynOS_Builtin_Actor_GetCount();
return aIndex >= builtinCount;
}