sm64coopdx/assets/anims/anim_A4.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_A4[] = {
0,
189,
0,
0,
0x1E,
ANIMINDEX_NUMPARTS(anim_A4_indices),
anim_A4_values,
anim_A4_indices,
0,
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ANIM_FIELD_LENGTH(anim_A4_values),
ANIM_FIELD_LENGTH(anim_A4_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_A4_indices, 0x0055f818, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_A4_values, 0x0055f914, 1650, 0x00000000, 1650);
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