sm64coopdx/assets/anims/anim_C8.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_C8[] = {
1,
189,
6,
0,
0x14,
ANIMINDEX_NUMPARTS(anim_C8_indices),
anim_C8_values,
anim_C8_indices,
0,
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ANIM_FIELD_LENGTH(anim_C8_values),
ANIM_FIELD_LENGTH(anim_C8_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_C8_indices, 0x005750d8, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_C8_values, 0x005751d4, 1648, 0x00000000, 1648);
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