sm64coopdx/actors/toad/anims/anim_06009310.inc.c

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#include "pc/rom_assets.h"
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// 0x06008F94
ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_06008F94, 0x001d8310, 51422, 0x00009084, 640);
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// 0x06009214
ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_06009214, 0x001d8310, 51422, 0x00008f70, 252);
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// 0x06009310
static const struct Animation toad_seg6_anim_06009310 = {
0,
0,
0,
0,
0x1A,
ANIMINDEX_NUMPARTS(toad_seg6_animindex_06009214),
toad_seg6_animvalue_06008F94,
toad_seg6_animindex_06009214,
0,
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ANIM_FIELD_LENGTH(toad_seg6_animvalue_06008F94),
ANIM_FIELD_LENGTH(toad_seg6_animindex_06009214),
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};