2021-08-19 05:54:46 +00:00
const GeoLayout toad_player_geo_cap [ ] = {
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_OPAQUE , toad_player_dl_cap ) ,
GEO_ASM ( 2 , geo_mirror_mario_backface_culling ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_player_dl_cap_decal ) ,
GEO_ASM ( 3 , geo_mirror_mario_backface_culling ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
const GeoLayout toad_player_geo_cap_wing [ ] = {
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_OPAQUE , toad_player_dl_cap ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_player_dl_cap_decal ) ,
GEO_TRANSLATE_ROTATE ( 0 , 180 , 50 , 0 , - 10 , 0 , - 20 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_ALPHA , toad_player_cap_wings ) , // left
GEO_CLOSE_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( 0 , - 180 , 50 , 0 , 10 , 180 , - 20 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_ALPHA , toad_player_cap_wings ) , // right
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
const GeoLayout toad_player_geo_face_and_wings [ ] = {
GEO_ASM ( 0 , geo_mario_head_rotation ) ,
GEO_ROTATION_NODE ( 0x00 , 0 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( LAYER_OPAQUE , 100 , - 20 , 0 , - 90 , - 90 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_SWITCH_CASE ( 0 , geo_switch_mario_eyes ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_OPAQUE , toad_player_dl_face ) ,
GEO_DISPLAY_LIST ( LAYER_OPAQUE , toad_player_dl_eyes_half_closed ) ,
GEO_DISPLAY_LIST ( LAYER_OPAQUE , toad_player_dl_eyes_closed ) ,
GEO_DISPLAY_LIST ( LAYER_OPAQUE , NULL ) , // unused
GEO_DISPLAY_LIST ( LAYER_OPAQUE , NULL ) , // unused
GEO_DISPLAY_LIST ( LAYER_OPAQUE , NULL ) , // unused
GEO_DISPLAY_LIST ( LAYER_OPAQUE , NULL ) , // unused
GEO_DISPLAY_LIST ( LAYER_OPAQUE , toad_player_dl_eyes_dead ) ,
GEO_CLOSE_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_player_dl_hair ) ,
GEO_ASM ( 0 , geo_mirror_mario_backface_culling ) ,
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_SWITCH_CASE ( 0 , geo_switch_mario_cap_on_off ) ,
GEO_OPEN_NODE ( ) ,
// cap
GEO_NODE_START ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_BRANCH ( 1 , toad_player_geo_cap ) ,
GEO_CLOSE_NODE ( ) ,
// no cap
GEO_DISPLAY_LIST ( LAYER_OPAQUE , NULL ) ,
GEO_CLOSE_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( 0 , 180 , 50 , 0 , - 10 , 0 , - 20 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 0 , geo_mario_rotate_wing_cap_wings ) ,
GEO_ROTATION_NODE ( 0x00 , 0 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_ALPHA , toad_player_cap_wings ) , // left
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( 0 , - 180 , 50 , 0 , 10 , 180 , - 20 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 1 , geo_mario_rotate_wing_cap_wings ) ,
GEO_ROTATION_NODE ( 0x00 , 0 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_ALPHA , toad_player_cap_wings ) , // right
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
const GeoLayout toad_player_geo_right_hand [ ] = {
GEO_TRANSLATE ( LAYER_OPAQUE , 100 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_HELD_OBJECT ( 0x00 , 0 , 0 , 0 , geo_switch_mario_hand_grab_pos ) ,
GEO_CLOSE_NODE ( ) ,
GEO_SWITCH_CASE ( 0 , geo_switch_mario_hand ) ,
GEO_OPEN_NODE ( ) ,
// FISTS
GEO_DISPLAY_LIST ( LAYER_OPAQUE , NULL ) ,
// OPEN
GEO_DISPLAY_LIST ( LAYER_OPAQUE , NULL ) ,
// PEACE SIGN
GEO_DISPLAY_LIST ( LAYER_OPAQUE , NULL ) ,
// HOLDING CAP
GEO_NODE_START ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( LAYER_OPAQUE , 120 , 0 , - 120 , 0 , 90 , - 90 ) ,
GEO_BRANCH ( 1 , toad_player_geo_cap ) ,
GEO_CLOSE_NODE ( ) ,
// HOLDING WING CAP
GEO_NODE_START ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( LAYER_OPAQUE , 120 , 0 , - 120 , 0 , 90 , - 90 ) ,
GEO_BRANCH ( 1 , toad_player_geo_cap_wing ) ,
GEO_CLOSE_NODE ( ) ,
// HAND RIGHT OPEN
GEO_DISPLAY_LIST ( LAYER_OPAQUE , NULL ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
const GeoLayout toad_player_geo_body [ ] = {
GEO_ANIMATED_PART ( LAYER_OPAQUE , 0 , 0 , 0 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 0 , - 70 , 0 , /*mario_butt*/ NULL ) , // starts sharing solid color with mario_torso (blue)
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 0 , geo_move_mario_part_from_parent ) ,
GEO_ASM ( 0 , geo_mario_tilt_torso ) ,
GEO_ROTATION_NODE ( 0x00 , 0 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 0 , 0 , 0 , /*mario_torso*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_OPAQUE , - 90 , - 90 , 0 , toad_player_dl_body ) , // torso
GEO_ASM ( 0 , geo_mirror_mario_backface_culling ) ,
GEO_ASM ( 2 , geo_mario_set_player_colors ) ,
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 87 , 0 , 0 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_BRANCH ( 1 , toad_player_geo_face_and_wings ) , // stops sharing because faces has its own dl
GEO_CLOSE_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 67 , - 10 , 79 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 0 , - 15 , - 5 , /*mario_left_arm*/ NULL ) , // starts sharing solid color with mario_left_forearm (red)
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 1 , geo_mario_hand_foot_scaler ) ,
GEO_SCALE ( 0x00 , 65536 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_OPAQUE , - 20 , 120 , - 45 , toad_player_dl_arm_left ) , // left arm
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 65 , 0 , 0 , /*mario_left_forearm_shared_dl*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 60 , 0 , 0 , /*mario_left_hand_closed*/ NULL ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 68 , - 10 , - 79 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 0 , - 15 , 5 , /*mario_right_arm*/ NULL ) , // starts sharing solid color of his dl with mario_right_forearm (red)
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 0 , geo_mario_hand_foot_scaler ) ,
GEO_SCALE ( 0x00 , 65536 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_OPAQUE , 20 , - 120 , - 45 , toad_player_dl_arm_right ) , // right arm
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_BRANCH ( 1 , toad_player_geo_right_hand ) , // stops sharing because hand has its solid color (white)
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 65 , 0 , 0 , /*mario_right_forearm_shared_dl*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 60 , 0 , 0 , /*mario_right_hand_closed*/ NULL ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 60 , - 8 , 50 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 0 , 0 , 0 , /*mario_left_thigh*/ NULL ) , // starts sharing solid color of his dl with mario_left_leg (blue)
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 89 , 0 , 0 , /*mario_left_leg_shared_dl*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 67 , 0 , 0 , /*mario_left_foot*/ NULL ) , // stops sharing because foot has its solid color (brown)
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_OPAQUE , 160 , - 90 , 0 , toad_player_dl_foot_left ) , // left foot
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 60 , - 8 , - 50 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 0 , 0 , 0 , /*mario_right_thigh*/ NULL ) , // starts sharing solid color of his dl with mario_left_leg (blue)
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 89 , 0 , 0 , /*mario_right_leg_shared_dl*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 67 , 0 , 0 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 2 , geo_mario_hand_foot_scaler ) ,
GEO_SCALE ( 0x00 , 65536 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_OPAQUE , 200 , 90 , 0 , /*mario_right_foot*/ toad_player_dl_foot_right ) , // stops sharing because foot has its solid color (brown)
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
////////////
// vanish //
////////////
const GeoLayout toad_player_geo_vanish_cap [ ] = {
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_player_dl_cap ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_player_dl_cap_decal ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
const GeoLayout toad_player_geo_vanish_cap_wing [ ] = {
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_player_dl_cap ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_player_dl_cap_decal ) ,
GEO_TRANSLATE_ROTATE ( 0 , 180 , 50 , 0 , - 10 , 0 , - 20 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_ALPHA , toad_player_cap_wings ) , // left
GEO_CLOSE_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( 0 , - 180 , 50 , 0 , 10 , 180 , - 20 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_ALPHA , toad_player_cap_wings ) , // right
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
const GeoLayout toad_player_geo_vanish_face_and_wings [ ] = {
GEO_ASM ( 0 , geo_mario_head_rotation ) ,
GEO_ROTATION_NODE ( 0x00 , 0 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( LAYER_TRANSPARENT , 100 , - 20 , 0 , - 90 , - 90 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_SWITCH_CASE ( 0 , geo_switch_mario_eyes ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_player_dl_face ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_player_dl_eyes_half_closed ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_player_dl_eyes_closed ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , NULL ) , // unused
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , NULL ) , // unused
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , NULL ) , // unused
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , NULL ) , // unused
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_player_dl_eyes_dead ) ,
GEO_CLOSE_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_player_dl_hair ) ,
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_SWITCH_CASE ( 0 , geo_switch_mario_cap_on_off ) ,
GEO_OPEN_NODE ( ) ,
// cap
GEO_NODE_START ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_BRANCH ( 1 , toad_player_geo_vanish_cap ) ,
GEO_CLOSE_NODE ( ) ,
// no cap
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , NULL ) ,
GEO_CLOSE_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( 0 , 180 , 50 , 0 , - 10 , 0 , - 20 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 0 , geo_mario_rotate_wing_cap_wings ) ,
GEO_ROTATION_NODE ( 0x00 , 0 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_ALPHA , toad_player_cap_wings ) , // left
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( 0 , - 180 , 50 , 0 , 10 , 180 , - 20 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 1 , geo_mario_rotate_wing_cap_wings ) ,
GEO_ROTATION_NODE ( 0x00 , 0 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_ALPHA , toad_player_cap_wings ) , // right
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
const GeoLayout toad_player_geo_vanish_right_hand [ ] = {
GEO_TRANSLATE ( LAYER_TRANSPARENT , 100 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_HELD_OBJECT ( 0x00 , 0 , 0 , 0 , geo_switch_mario_hand_grab_pos ) ,
GEO_CLOSE_NODE ( ) ,
GEO_SWITCH_CASE ( 0 , geo_switch_mario_hand ) ,
GEO_OPEN_NODE ( ) ,
// FISTS
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , NULL ) ,
// OPEN
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , NULL ) ,
// PEACE SIGN
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , NULL ) ,
// HOLDING CAP
GEO_NODE_START ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( LAYER_TRANSPARENT , 120 , 0 , - 120 , 0 , 90 , - 90 ) ,
GEO_BRANCH ( 1 , toad_player_geo_vanish_cap ) ,
GEO_CLOSE_NODE ( ) ,
// HOLDING WING CAP
GEO_NODE_START ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( LAYER_TRANSPARENT , 120 , 0 , - 120 , 0 , 90 , - 90 ) ,
GEO_BRANCH ( 1 , toad_player_geo_vanish_cap_wing ) ,
GEO_CLOSE_NODE ( ) ,
// HAND RIGHT OPEN
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , NULL ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
const GeoLayout toad_player_geo_vanish_body [ ] = {
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 0 , 0 , 0 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 0 , - 70 , 0 , /*mario_butt*/ NULL ) , // starts sharing solid color with mario_torso (blue)
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 0 , geo_move_mario_part_from_parent ) ,
GEO_ASM ( 0 , geo_mario_tilt_torso ) ,
GEO_ROTATION_NODE ( 0x00 , 0 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 0 , 0 , 0 , /*mario_torso*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_TRANSPARENT , - 90 , - 90 , 0 , toad_player_dl_body ) , // torso
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 87 , 0 , 0 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_BRANCH ( 1 , toad_player_geo_vanish_face_and_wings ) , // stops sharing because faces has its own dl
GEO_CLOSE_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 67 , - 10 , 79 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 0 , - 15 , - 5 , /*mario_left_arm*/ NULL ) , // starts sharing solid color with mario_left_forearm (red)
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 1 , geo_mario_hand_foot_scaler ) ,
GEO_SCALE ( 0x00 , 65536 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_TRANSPARENT , - 20 , 120 , - 45 , toad_player_dl_arm_left ) , // left arm
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 65 , 0 , 0 , /*mario_left_forearm_shared_dl*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 60 , 0 , 0 , /*mario_left_hand_closed*/ NULL ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 68 , - 10 , - 79 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 0 , - 15 , 5 , /*mario_right_arm*/ NULL ) , // starts sharing solid color of his dl with mario_right_forearm (red)
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 0 , geo_mario_hand_foot_scaler ) ,
GEO_SCALE ( 0x00 , 65536 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_TRANSPARENT , 20 , - 120 , - 45 , toad_player_dl_arm_right ) , // right arm
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_BRANCH ( 1 , toad_player_geo_vanish_right_hand ) , // stops sharing because hand has its solid color (white)
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 65 , 0 , 0 , /*mario_right_forearm_shared_dl*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 60 , 0 , 0 , /*mario_right_hand_closed*/ NULL ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 60 , - 8 , 50 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 0 , 0 , 0 , /*mario_left_thigh*/ NULL ) , // starts sharing solid color of his dl with mario_left_leg (blue)
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 89 , 0 , 0 , /*mario_left_leg_shared_dl*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 67 , 0 , 0 , /*mario_left_foot*/ NULL ) , // stops sharing because foot has its solid color (brown)
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_TRANSPARENT , 160 , - 90 , 0 , toad_player_dl_foot_left ) , // left foot
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 60 , - 8 , - 50 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 0 , 0 , 0 , /*mario_right_thigh*/ NULL ) , // starts sharing solid color of his dl with mario_left_leg (blue)
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 89 , 0 , 0 , /*mario_right_leg_shared_dl*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 67 , 0 , 0 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 2 , geo_mario_hand_foot_scaler ) ,
GEO_SCALE ( 0x00 , 65536 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_TRANSPARENT , 200 , 90 , 0 , /*mario_right_foot*/ toad_player_dl_foot_right ) , // stops sharing because foot has its solid color (brown)
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
///////////
// metal //
///////////
const GeoLayout toad_player_geo_metal_cap [ ] = {
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_OPAQUE , toad_player_dl_cap_inner ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
const GeoLayout toad_player_geo_metal_cap_wing [ ] = {
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_OPAQUE , toad_player_dl_cap_inner ) ,
GEO_TRANSLATE_ROTATE ( 0 , 180 , 50 , 0 , - 10 , 0 , - 20 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_ALPHA , toad_player_metal_cap_wings ) , // left
GEO_CLOSE_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( 0 , - 180 , 50 , 0 , 10 , 180 , - 20 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_ALPHA , toad_player_metal_cap_wings ) , // right
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
const GeoLayout toad_player_geo_metal_face_and_wings [ ] = {
GEO_ASM ( 0 , geo_mario_head_rotation ) ,
GEO_ROTATION_NODE ( 0x00 , 0 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( LAYER_OPAQUE , 100 , - 20 , 0 , - 90 , - 90 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_OPAQUE , toad_player_dl_face_inner ) ,
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_SWITCH_CASE ( 0 , geo_switch_mario_cap_on_off ) ,
GEO_OPEN_NODE ( ) ,
// cap
GEO_NODE_START ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_BRANCH ( 1 , toad_player_geo_metal_cap ) ,
GEO_CLOSE_NODE ( ) ,
// no cap
GEO_DISPLAY_LIST ( LAYER_OPAQUE , NULL ) ,
GEO_CLOSE_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( 0 , 180 , 50 , 0 , - 10 , 0 , - 20 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 0 , geo_mario_rotate_wing_cap_wings ) ,
GEO_ROTATION_NODE ( 0x00 , 0 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_ALPHA , toad_player_metal_cap_wings ) , // left
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( 0 , - 180 , 50 , 0 , 10 , 180 , - 20 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 1 , geo_mario_rotate_wing_cap_wings ) ,
GEO_ROTATION_NODE ( 0x00 , 0 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_ALPHA , toad_player_metal_cap_wings ) , // right
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
const GeoLayout toad_player_geo_metal_right_hand [ ] = {
GEO_TRANSLATE ( LAYER_OPAQUE , 100 , 0 , 0 ) ,
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GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_OPAQUE , toad_player_metal_stop ) ,
GEO_CLOSE_NODE ( ) ,
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GEO_OPEN_NODE ( ) ,
GEO_HELD_OBJECT ( 0x00 , 0 , 0 , 0 , geo_switch_mario_hand_grab_pos ) ,
GEO_CLOSE_NODE ( ) ,
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GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_OPAQUE , toad_player_metal_start ) ,
GEO_CLOSE_NODE ( ) ,
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GEO_SWITCH_CASE ( 0 , geo_switch_mario_hand ) ,
GEO_OPEN_NODE ( ) ,
// FISTS
GEO_DISPLAY_LIST ( LAYER_OPAQUE , NULL ) ,
// OPEN
GEO_DISPLAY_LIST ( LAYER_OPAQUE , NULL ) ,
// PEACE SIGN
GEO_DISPLAY_LIST ( LAYER_OPAQUE , NULL ) ,
// HOLDING CAP
GEO_NODE_START ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( LAYER_OPAQUE , 120 , 0 , - 120 , 0 , 90 , - 90 ) ,
GEO_BRANCH ( 1 , toad_player_geo_metal_cap ) ,
GEO_CLOSE_NODE ( ) ,
// HOLDING WING CAP
GEO_NODE_START ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( LAYER_OPAQUE , 120 , 0 , - 120 , 0 , 90 , - 90 ) ,
GEO_BRANCH ( 1 , toad_player_geo_metal_cap_wing ) ,
GEO_CLOSE_NODE ( ) ,
// HAND RIGHT OPEN
GEO_DISPLAY_LIST ( LAYER_OPAQUE , NULL ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
const GeoLayout toad_player_geo_metal_body [ ] = {
GEO_ANIMATED_PART ( LAYER_OPAQUE , 0 , 0 , 0 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 0 , - 70 , 0 , /*mario_butt*/ toad_player_metal_start ) , // starts sharing solid color with mario_torso (blue)
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 0 , geo_move_mario_part_from_parent ) ,
GEO_ASM ( 0 , geo_mario_tilt_torso ) ,
GEO_ROTATION_NODE ( 0x00 , 0 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 0 , 0 , 0 , /*mario_torso*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_OPAQUE , - 90 , - 90 , 0 , toad_player_metal_dl_body ) , // torso
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 87 , 0 , 0 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_BRANCH ( 1 , toad_player_geo_metal_face_and_wings ) , // stops sharing because faces has its own dl
GEO_CLOSE_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 67 , - 10 , 79 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 0 , - 15 , - 5 , /*mario_left_arm*/ NULL ) , // starts sharing solid color with mario_left_forearm (red)
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 1 , geo_mario_hand_foot_scaler ) ,
GEO_SCALE ( 0x00 , 65536 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_OPAQUE , - 20 , 120 , - 45 , toad_player_dl_arm_left_inner ) , // left arm
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 65 , 0 , 0 , /*mario_left_forearm_shared_dl*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 60 , 0 , 0 , /*mario_left_hand_closed*/ NULL ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 68 , - 10 , - 79 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 0 , - 15 , 5 , /*mario_right_arm*/ NULL ) , // starts sharing solid color of his dl with mario_right_forearm (red)
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 0 , geo_mario_hand_foot_scaler ) ,
GEO_SCALE ( 0x00 , 65536 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_OPAQUE , 20 , - 120 , - 45 , toad_player_dl_arm_right_inner ) , // right arm
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_BRANCH ( 1 , toad_player_geo_metal_right_hand ) , // stops sharing because hand has its solid color (white)
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 65 , 0 , 0 , /*mario_right_forearm_shared_dl*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 60 , 0 , 0 , /*mario_right_hand_closed*/ NULL ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 60 , - 8 , 50 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 0 , 0 , 0 , /*mario_left_thigh*/ NULL ) , // starts sharing solid color of his dl with mario_left_leg (blue)
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 89 , 0 , 0 , /*mario_left_leg_shared_dl*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 67 , 0 , 0 , /*mario_left_foot*/ NULL ) , // stops sharing because foot has its solid color (brown)
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_OPAQUE , 160 , - 90 , 0 , toad_player_dl_foot_left_inner ) , // left foot
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 60 , - 8 , - 50 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 0 , 0 , 0 , /*mario_right_thigh*/ NULL ) , // starts sharing solid color of his dl with mario_left_leg (blue)
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 89 , 0 , 0 , /*mario_right_leg_shared_dl*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_OPAQUE , 67 , 0 , 0 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 2 , geo_mario_hand_foot_scaler ) ,
GEO_SCALE ( 0x00 , 65536 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_OPAQUE , 200 , 90 , 0 , /*mario_right_foot*/ toad_player_dl_foot_right_metal ) , // stops sharing because foot has its solid color (brown)
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
//////////////////
// metal-vanish //
//////////////////
const GeoLayout toad_player_geo_metal_vanish_cap [ ] = {
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_player_dl_cap_inner ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
const GeoLayout toad_player_geo_metal_vanish_cap_wing [ ] = {
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_player_dl_cap_inner ) ,
GEO_TRANSLATE_ROTATE ( 0 , 180 , 50 , 0 , - 10 , 0 , - 20 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_ALPHA , toad_player_metal_cap_wings ) , // left
GEO_CLOSE_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( 0 , - 180 , 50 , 0 , 10 , 180 , - 20 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_ALPHA , toad_player_metal_cap_wings ) , // right
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
const GeoLayout toad_player_geo_metal_vanish_face_and_wings [ ] = {
GEO_ASM ( 0 , geo_mario_head_rotation ) ,
GEO_ROTATION_NODE ( 0x00 , 0 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( LAYER_TRANSPARENT , 100 , - 20 , 0 , - 90 , - 90 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_player_dl_face_inner ) ,
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_SWITCH_CASE ( 0 , geo_switch_mario_cap_on_off ) ,
GEO_OPEN_NODE ( ) ,
// cap
GEO_NODE_START ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_BRANCH ( 1 , toad_player_geo_metal_vanish_cap ) ,
GEO_CLOSE_NODE ( ) ,
// no cap
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , NULL ) ,
GEO_CLOSE_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( 0 , 180 , 50 , 0 , - 10 , 0 , - 20 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 0 , geo_mario_rotate_wing_cap_wings ) ,
GEO_ROTATION_NODE ( 0x00 , 0 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_ALPHA , toad_player_metal_cap_wings ) , // left
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( 0 , - 180 , 50 , 0 , 10 , 180 , - 20 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 1 , geo_mario_rotate_wing_cap_wings ) ,
GEO_ROTATION_NODE ( 0x00 , 0 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_ALPHA , toad_player_metal_cap_wings ) , // right
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
const GeoLayout toad_player_geo_metal_vanish_right_hand [ ] = {
GEO_TRANSLATE ( LAYER_TRANSPARENT , 100 , 0 , 0 ) ,
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GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_player_metal_stop ) ,
GEO_CLOSE_NODE ( ) ,
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GEO_OPEN_NODE ( ) ,
GEO_HELD_OBJECT ( 0x00 , 0 , 0 , 0 , geo_switch_mario_hand_grab_pos ) ,
GEO_CLOSE_NODE ( ) ,
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GEO_OPEN_NODE ( ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_player_metal_start ) ,
GEO_CLOSE_NODE ( ) ,
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GEO_SWITCH_CASE ( 0 , geo_switch_mario_hand ) ,
GEO_OPEN_NODE ( ) ,
// FISTS
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , NULL ) ,
// OPEN
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , NULL ) ,
// PEACE SIGN
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , NULL ) ,
// HOLDING CAP
GEO_NODE_START ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( LAYER_TRANSPARENT , 120 , 0 , - 120 , 0 , 90 , - 90 ) ,
GEO_BRANCH ( 1 , toad_player_geo_metal_vanish_cap ) ,
GEO_CLOSE_NODE ( ) ,
// HOLDING WING CAP
GEO_NODE_START ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_TRANSLATE_ROTATE ( LAYER_TRANSPARENT , 120 , 0 , - 120 , 0 , 90 , - 90 ) ,
GEO_BRANCH ( 1 , toad_player_geo_metal_vanish_cap_wing ) ,
GEO_CLOSE_NODE ( ) ,
// HAND RIGHT OPEN
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , NULL ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
const GeoLayout toad_player_geo_metal_vanish_body [ ] = {
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 0 , 0 , 0 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 0 , - 70 , 0 , /*mario_butt*/ toad_player_metal_start ) , // starts sharing solid color with mario_torso (blue)
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 0 , geo_move_mario_part_from_parent ) ,
GEO_ASM ( 0 , geo_mario_tilt_torso ) ,
GEO_ROTATION_NODE ( 0x00 , 0 , 0 , 0 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 0 , 0 , 0 , /*mario_torso*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_TRANSPARENT , - 90 , - 90 , 0 , toad_player_metal_dl_body ) , // torso
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 87 , 0 , 0 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_BRANCH ( 1 , toad_player_geo_metal_vanish_face_and_wings ) , // stops sharing because faces has its own dl
GEO_CLOSE_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 67 , - 10 , 79 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 0 , - 15 , - 5 , /*mario_left_arm*/ NULL ) , // starts sharing solid color with mario_left_forearm (red)
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 1 , geo_mario_hand_foot_scaler ) ,
GEO_SCALE ( 0x00 , 65536 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_TRANSPARENT , - 20 , 120 , - 45 , toad_player_dl_arm_left_inner ) , // left arm
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 65 , 0 , 0 , /*mario_left_forearm_shared_dl*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 60 , 0 , 0 , /*mario_left_hand_closed*/ NULL ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 68 , - 10 , - 79 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 0 , - 15 , 5 , /*mario_right_arm*/ NULL ) , // starts sharing solid color of his dl with mario_right_forearm (red)
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 0 , geo_mario_hand_foot_scaler ) ,
GEO_SCALE ( 0x00 , 65536 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_TRANSPARENT , 20 , - 120 , - 45 , toad_player_dl_arm_right_inner ) , // right arm
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_BRANCH ( 1 , toad_player_geo_metal_vanish_right_hand ) , // stops sharing because hand has its solid color (white)
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 65 , 0 , 0 , /*mario_right_forearm_shared_dl*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 60 , 0 , 0 , /*mario_right_hand_closed*/ NULL ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 60 , - 8 , 50 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 0 , 0 , 0 , /*mario_left_thigh*/ NULL ) , // starts sharing solid color of his dl with mario_left_leg (blue)
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 89 , 0 , 0 , /*mario_left_leg_shared_dl*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 67 , 0 , 0 , /*mario_left_foot*/ NULL ) , // stops sharing because foot has its solid color (brown)
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_TRANSPARENT , 160 , - 90 , 0 , toad_player_dl_foot_left_inner ) , // left foot
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 60 , - 8 , - 50 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 0 , 0 , 0 , /*mario_right_thigh*/ NULL ) , // starts sharing solid color of his dl with mario_left_leg (blue)
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 89 , 0 , 0 , /*mario_right_leg_shared_dl*/ NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ANIMATED_PART ( LAYER_TRANSPARENT , 67 , 0 , 0 , NULL ) ,
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 2 , geo_mario_hand_foot_scaler ) ,
GEO_SCALE ( 0x00 , 65536 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ROTATION_NODE_WITH_DL ( LAYER_TRANSPARENT , 200 , 90 , 0 , /*mario_right_foot*/ toad_player_dl_foot_right_metal ) , // stops sharing because foot has its solid color (brown)
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_CLOSE_NODE ( ) ,
GEO_RETURN ( ) ,
} ;
//////////
// main //
//////////
const GeoLayout toad_player_geo [ ] = {
GEO_SHADOW ( SHADOW_CIRCLE_PLAYER , 0x96 , 100 ) ,
GEO_OPEN_NODE ( ) ,
GEO_SCALE ( 0x00 , 16384 ) ,
GEO_OPEN_NODE ( ) ,
GEO_ASM ( 0 , geo_mario_set_player_colors ) ,
GEO_ASM ( 0 , geo_mirror_mario_backface_culling ) ,
GEO_ASM ( 0 , geo_mirror_mario_set_alpha ) ,
GEO_SWITCH_CASE ( 0 , geo_switch_mario_cap_effect ) ,
GEO_OPEN_NODE ( ) ,
GEO_BRANCH ( 1 , toad_player_geo_body ) ,
GEO_BRANCH ( 1 , toad_player_geo_vanish_body ) ,
GEO_BRANCH ( 1 , toad_player_geo_metal_body ) ,
GEO_BRANCH ( 1 , toad_player_geo_metal_vanish_body ) ,
GEO_CLOSE_NODE ( ) ,
GEO_ASM ( 1 , geo_mirror_mario_backface_culling ) ,
GEO_CLOSE_NODE ( ) ,
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GEO_DISPLAY_LIST ( LAYER_OPAQUE , toad_material_revert_render_settings ) ,
GEO_DISPLAY_LIST ( LAYER_ALPHA , toad_material_revert_render_settings ) ,
GEO_DISPLAY_LIST ( LAYER_TRANSPARENT , toad_material_revert_render_settings ) ,
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GEO_CLOSE_NODE ( ) ,
GEO_END ( ) ,
} ;