sm64coopdx/assets/anims/anim_8E_8F.inc.c

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#include "pc/rom_assets.h"
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static const struct Animation anim_8E[] = {
1,
189,
0,
0,
0x01,
ANIMINDEX_NUMPARTS(anim_8E_8F_indices),
anim_8E_8F_values,
anim_8E_8F_indices,
0,
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ANIM_FIELD_LENGTH(anim_8E_8F_values),
ANIM_FIELD_LENGTH(anim_8E_8F_indices),
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};
static const struct Animation anim_8F[] = {
1,
189,
1,
0,
0x14,
ANIMINDEX_NUMPARTS(anim_8E_8F_indices),
anim_8E_8F_values,
anim_8E_8F_indices,
0,
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ANIM_FIELD_LENGTH(anim_8E_8F_values),
ANIM_FIELD_LENGTH(anim_8E_8F_indices),
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};
ROM_ASSET_LOAD_ANIM(anim_8E_8F_indices, 0x00554ac4, 252, 0x00000000, 252);
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ROM_ASSET_LOAD_ANIM(anim_8E_8F_values, 0x00554bc0, 1618, 0x00000000, 1618);
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