sm64coopdx/actors/unagi/anims/anim_0501280C.inc.c

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#include "pc/rom_assets.h"
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// 0x05011D58
ROM_ASSET_LOAD_ANIM(unagi_seg5_animvalue_05011D58, 0x0013b910, 41727, 0x00011d58, 2548);
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// 0x0501274C
ROM_ASSET_LOAD_ANIM(unagi_seg5_animindex_0501274C, 0x0013b910, 41727, 0x0001274c, 192);
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// 0x0501280C
static const struct Animation unagi_seg5_anim_0501280C = {
0,
0,
0,
0,
0x46,
ANIMINDEX_NUMPARTS(unagi_seg5_animindex_0501274C),
unagi_seg5_animvalue_05011D58,
unagi_seg5_animindex_0501274C,
0,
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ANIM_FIELD_LENGTH(unagi_seg5_animvalue_05011D58),
ANIM_FIELD_LENGTH(unagi_seg5_animindex_0501274C),
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};