sm64coopdx/actors/toad/anims/anim_0600CE78.inc.c

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#include "pc/rom_assets.h"
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// 0x0600B684
ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_0600B684, 0x001d8310, 51422, 0x0000b774, 5880);
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// 0x0600CD7C
ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_0600CD7C, 0x001d8310, 51422, 0x0000ce6c, 252);
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// 0x0600CE78
static const struct Animation toad_seg6_anim_0600CE78 = {
1,
0,
0,
0,
0x70,
ANIMINDEX_NUMPARTS(toad_seg6_animindex_0600CD7C),
toad_seg6_animvalue_0600B684,
toad_seg6_animindex_0600CD7C,
0,
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ANIM_FIELD_LENGTH(toad_seg6_animvalue_0600B684),
ANIM_FIELD_LENGTH(toad_seg6_animindex_0600CD7C),
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};