sm64coopdx/actors/penguin/anims/anim_050087C0.inc.c

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#include "pc/rom_assets.h"
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// 0x05007DE4
ROM_ASSET_LOAD_ANIM(penguin_seg5_animvalue_05007DE4, 0x00160670, 20585, 0x00007de4, 2380);
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// 0x05008730
ROM_ASSET_LOAD_ANIM(penguin_seg5_animindex_05008730, 0x00160670, 20585, 0x00008730, 144);
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// 0x050087C0
static const struct Animation penguin_seg5_anim_050087C0 = {
0,
0,
0,
0,
0x5A,
ANIMINDEX_NUMPARTS(penguin_seg5_animindex_05008730),
penguin_seg5_animvalue_05007DE4,
penguin_seg5_animindex_05008730,
0,
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ANIM_FIELD_LENGTH(penguin_seg5_animvalue_05007DE4),
ANIM_FIELD_LENGTH(penguin_seg5_animindex_05008730),
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};