sm64coopdx/actors/koopa/anims/anim_06010634.inc.c

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#include "pc/rom_assets.h"
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// 0x06010270
ROM_ASSET_LOAD_ANIM(koopa_seg6_animvalue_06010270, 0x001c4230, 80474, 0x00010270, 772);
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// 0x06010574
ROM_ASSET_LOAD_ANIM(koopa_seg6_animindex_06010574, 0x001c4230, 80474, 0x00010574, 192);
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// 0x06010634
static const struct Animation koopa_seg6_anim_06010634 = {
0,
0,
0,
0,
0x0E,
ANIMINDEX_NUMPARTS(koopa_seg6_animindex_06010574),
koopa_seg6_animvalue_06010270,
koopa_seg6_animindex_06010574,
0,
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ANIM_FIELD_LENGTH(koopa_seg6_animvalue_06010270),
ANIM_FIELD_LENGTH(koopa_seg6_animindex_06010574),
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};