sm64coopdx/actors/bowser/anims/anim_06055984.inc.c

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#include "pc/rom_assets.h"
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// 0x06055228
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06055228, 0x00188440, 199722, 0x00055378, 1344);
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// 0x06055768
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06055768, 0x00188440, 199722, 0x000558b8, 540);
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// 0x06055984
static const struct Animation bowser_seg6_anim_06055984 = {
0,
0,
0,
0,
0x0F,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06055768),
bowser_seg6_animvalue_06055228,
bowser_seg6_animindex_06055768,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06055228),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_06055768),
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};