sm64coopdx/actors/bowser/anims/anim_06054290.inc.c

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#include "pc/rom_assets.h"
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// 0x06053BA4
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06053BA4, 0x00188440, 199722, 0x00053cf4, 1232);
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// 0x06054074
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_06054074, 0x00188440, 199722, 0x000541c4, 540);
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// 0x06054290
static const struct Animation bowser_seg6_anim_06054290 = {
0,
0,
0,
0,
0x17,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_06054074),
bowser_seg6_animvalue_06053BA4,
bowser_seg6_animindex_06054074,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06053BA4),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_06054074),
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};