sm64coopdx/actors/bowser/anims/anim_0604B8CC.inc.c

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#include "pc/rom_assets.h"
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// 0x0604B190
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_0604B190, 0x00188440, 199722, 0x0004b2e0, 1312);
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// 0x0604B6B0
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_0604B6B0, 0x00188440, 199722, 0x0004b800, 540);
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// 0x0604B8CC
static const struct Animation bowser_seg6_anim_0604B8CC = {
1,
0,
0,
0,
0x10,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_0604B6B0),
bowser_seg6_animvalue_0604B190,
bowser_seg6_animindex_0604B6B0,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_0604B190),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_0604B6B0),
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};