sm64coopdx/actors/bowser/anims/anim_0604A8E4.inc.c

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#include "pc/rom_assets.h"
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// 0x06049898
ROM_ASSET_LOAD_ANIM(bowser_seg6_animvalue_06049898, 0x00188440, 199722, 0x000499e8, 3632);
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// 0x0604A6C8
ROM_ASSET_LOAD_ANIM(bowser_seg6_animindex_0604A6C8, 0x00188440, 199722, 0x0004a818, 540);
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// 0x0604A8E4
static const struct Animation bowser_seg6_anim_0604A8E4 = {
0,
0,
0,
0,
0x2D,
ANIMINDEX_NUMPARTS(bowser_seg6_animindex_0604A6C8),
bowser_seg6_animvalue_06049898,
bowser_seg6_animindex_0604A6C8,
0,
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ANIM_FIELD_LENGTH(bowser_seg6_animvalue_06049898),
ANIM_FIELD_LENGTH(bowser_seg6_animindex_0604A6C8),
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};