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-- name: Personal Star Counter EX+
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-- description: See how many stars you've collected!\n\nCredits:\n\\#097419\\Mr.Needlemouse\\#FFFFFF\\ - Concept\nSunk\\#dcdcdc\\ - Creator\n\\#269A91\\Demnyx\\#dcdcdc\\ - Assistance\n\\#f296af\\PeachyPeach\\#dcdcdc\\ - Global functions
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-- incompatible: gamemode arena
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for i = 0 , ( MAX_PLAYERS - 1 ) do
gPlayerSyncTable [ i ] . psc = 0
end
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if mod_storage_load ( " StarCounter " ) == nil then
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mod_storage_save ( " StarCounter " , " 0 " )
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end
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local starCheater = false
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local TotalStarCounter = tonumber ( mod_storage_load ( " StarCounter " ) )
local StarCounter = 0
local prevNumStars = 0
local screenHeight = 0
local screenWidth = 0
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local pscToggle = 1
local introTimer = 0
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-- junk --
cutscenes = {
[ ACT_END_PEACH_CUTSCENE ] = true ,
[ ACT_CREDITS_CUTSCENE ] = true ,
[ ACT_END_WAVING_CUTSCENE ] = true ,
}
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---@param m MarioState
--Increments an independent counter if a star is collected.
function localStarCounter ( m , o , type )
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if ( m.playerIndex == 0 ) and ( type == INTERACT_STAR_OR_KEY ) then
--This ensures that it increments ONLY if a star is collected.
if get_id_from_behavior ( o.behavior ) ~= id_bhvBowserKey then
--The hook happens after the star count increments, so this allows the independent counter to increment ONLY when YELLOW star is collected.
if m.numStars ~= prevNumStars then
StarCounter = StarCounter + 1
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gPlayerSyncTable [ 0 ] . psc = StarCounter
if starCheater == false then --Only if not cheating
TotalStarCounter = TotalStarCounter + 1
mod_storage_save ( " StarCounter " , tostring ( TotalStarCounter ) )
end
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end
end
end
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end
-- Hud alpha stuff from Agent X
function djui_hud_set_adjusted_color ( r , g , b , a )
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local multiplier = 1
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if djui_hud_is_pause_menu_created ( ) then multiplier = 0.57 end --Star Display compatibility
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djui_hud_set_color ( r * multiplier , g * multiplier , b * multiplier , a )
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end
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local function displayStarCounter ( )
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local m = gMarioStates [ 0 ]
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if pscToggle == 0 then return end
if obj_get_first_with_behavior_id ( id_bhvActSelector ) ~= nil then
return
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end
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--Make HUD appear when the real one does during the intro
if m.action == ACT_INTRO_CUTSCENE then
if introTimer ~= 1195 then
introTimer = introTimer + 1
end
end
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djui_hud_set_resolution ( RESOLUTION_N64 )
djui_hud_set_font ( FONT_HUD )
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--Draw over credits fades
if cutscenes [ m.action ] ~= true then
djui_hud_set_render_behind_hud ( true )
else
djui_hud_set_render_behind_hud ( false )
end
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--I don't want to put this in a seperate function, there's not enough code for it to be worth it.
if m.playerIndex == 0 then
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prevNumStars = m.numStars
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else
return
end
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screenHeight = djui_hud_get_screen_height ( )
screenWidth = djui_hud_get_screen_width ( )
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if a == nil then a = 255 end
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local timerValFrames = hud_get_value ( HUD_DISPLAY_TIMER )
local timerX = 0
local timerY = 0
-- Move HUD graphics away from the TIMER HUD
if timerValFrames ~= 0 then
timerX = 60
timerY = 17
end
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--Normal vanilla star counter (The fake real one)
--Yes Im hiding the hardcoded one because alignment is a pain lmao
if cutscenes [ m.action ] ~= true then
if introTimer >= 1195
or m.action ~= ACT_INTRO_CUTSCENE then
if m.numStars >= 100 then
djui_hud_set_adjusted_color ( 255 , 255 , 255 , a )
djui_hud_print_text ( tostring ( m.numStars ) , screenWidth - 60 , screenHeight - 225 , 1 )
djui_hud_set_adjusted_color ( 255 , 255 , 255 , a )
djui_hud_render_texture ( gTextures.star , screenWidth - 76 , screenHeight - 225 , 1 , 1. )
else
djui_hud_set_adjusted_color ( 246 , 246 , 246 , a )
djui_hud_print_text ( " X " , screenWidth - 60 , screenHeight - 225 , 1 )
djui_hud_set_adjusted_color ( 255 , 255 , 255 , a )
djui_hud_print_text ( tostring ( m.numStars ) , screenWidth - 46 , screenHeight - 225 , 1 )
djui_hud_set_adjusted_color ( 255 , 255 , 255 , a )
djui_hud_render_texture ( gTextures.star , screenWidth - 76 , screenHeight - 225 , 1 , 1 )
end
end
end
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--Normal personal star counter (The red one)
if cutscenes [ m.action ] == true then
if StarCounter >= 100 then
djui_hud_set_adjusted_color ( 255 , 255 , 255 , a )
djui_hud_print_text ( tostring ( StarCounter ) , screenWidth % 2 + 38 , screenHeight - 235 , 1 )
djui_hud_set_adjusted_color ( 232 , 17 , 35 , a )
djui_hud_render_texture ( gTextures.star , screenWidth % 2 + 22 , screenHeight - 235 , 1 , 1 )
else
djui_hud_set_adjusted_color ( 246 , 246 , 246 , a )
djui_hud_print_text ( tostring ( " X " ) , screenWidth % 2 + 38 , screenHeight - 235 , 1 )
djui_hud_set_adjusted_color ( 255 , 255 , 255 , a )
djui_hud_print_text ( tostring ( StarCounter ) , screenWidth % 2 + 54 , screenHeight - 235 , 1 )
djui_hud_set_adjusted_color ( 232 , 17 , 35 , a )
djui_hud_render_texture ( gTextures.star , screenWidth % 2 + 22 , screenHeight - 235 , 1 , 1 )
end
else
if introTimer >= 1195
or m.action ~= ACT_INTRO_CUTSCENE then
if StarCounter >= 100 then
djui_hud_set_adjusted_color ( 255 , 255 , 255 , a )
djui_hud_print_text ( tostring ( StarCounter ) , screenWidth - 60 - timerX , screenHeight - 208 - timerY , 1 )
djui_hud_set_adjusted_color ( 232 , 17 , 35 , a )
djui_hud_render_texture ( gTextures.star , screenWidth - 76 - timerX , screenHeight - 208 - timerY , 1 , 1 )
else
djui_hud_set_adjusted_color ( 246 , 246 , 246 , a )
djui_hud_print_text ( tostring ( " X " ) , screenWidth - 60 - timerX , screenHeight - 208 - timerY , 1 )
djui_hud_set_adjusted_color ( 255 , 255 , 255 , a )
djui_hud_print_text ( tostring ( StarCounter ) , screenWidth - 46 - timerX , screenHeight - 208 - timerY , 1 )
djui_hud_set_adjusted_color ( 232 , 17 , 35 , a )
djui_hud_render_texture ( gTextures.star , screenWidth - 76 - timerX , screenHeight - 208 - timerY , 1 , 1 )
end
end
end
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--Total star counter (The green one)
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if timerValFrames ~= 0 then
timerX = 0
timerY = - 10
end
local perceived_total_counter = TotalStarCounter
local milestone_counter = 0
while perceived_total_counter >= 10000 do
perceived_total_counter = perceived_total_counter - 10000
milestone_counter = milestone_counter + 1
end
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if cutscenes [ m.action ] == true then
if perceived_total_counter >= 100 then
djui_hud_set_adjusted_color ( 255 , 255 , 255 , a )
djui_hud_print_text ( tostring ( perceived_total_counter ) , screenWidth - 60 , screenHeight - 235 , 1 )
djui_hud_set_adjusted_color ( 50 , 176 , 40 , a )
djui_hud_render_texture ( gTextures.star , screenWidth - 76 , screenHeight - 235 , 1 , 1 )
if milestone_counter ~= 0 then
djui_hud_set_adjusted_color ( 255 , 255 , 255 , a )
djui_hud_print_text ( string.format ( " x%d " , milestone_counter ) , screenWidth - 76 , screenHeight - 235 , 0.5 )
end
else
djui_hud_set_adjusted_color ( 246 , 246 , 246 , a )
djui_hud_print_text ( tostring ( " X " ) , screenWidth - 60 , screenHeight - 235 , 1 )
djui_hud_set_adjusted_color ( 255 , 255 , 255 , a )
djui_hud_print_text ( tostring ( perceived_total_counter ) , screenWidth - 46 , screenHeight - 235 , 1 )
djui_hud_set_adjusted_color ( 50 , 176 , 40 , a )
djui_hud_render_texture ( gTextures.star , screenWidth - 76 , screenHeight - 235 , 1 , 1 )
if milestone_counter ~= 0 then
djui_hud_set_adjusted_color ( 255 , 255 , 255 , a )
djui_hud_print_text ( string.format ( " x%d " , milestone_counter ) , screenWidth - 76 , screenHeight - 235 , 0.5 )
end
end
else
if introTimer >= 1195
or m.action ~= ACT_INTRO_CUTSCENE then
if perceived_total_counter >= 100 then
djui_hud_set_adjusted_color ( 255 , 255 , 255 , a )
djui_hud_print_text ( tostring ( perceived_total_counter ) , screenWidth - 60 - timerX , screenHeight - 190 - timerY , 1 )
djui_hud_set_adjusted_color ( 50 , 176 , 40 , a )
djui_hud_render_texture ( gTextures.star , screenWidth - 76 - timerX , screenHeight - 190 - timerY , 1 , 1 )
if milestone_counter ~= 0 then
djui_hud_set_adjusted_color ( 255 , 255 , 255 , a )
djui_hud_print_text ( string.format ( " x%d " , milestone_counter ) , screenWidth - 76 - timerX , screenHeight - 174 - timerY , 0.5 )
end
else
djui_hud_set_adjusted_color ( 246 , 246 , 246 , a )
djui_hud_print_text ( tostring ( " X " ) , screenWidth - 60 - timerX , screenHeight - 190 - timerY , 1 )
djui_hud_set_adjusted_color ( 255 , 255 , 255 , a )
djui_hud_print_text ( tostring ( perceived_total_counter ) , screenWidth - 46 - timerX , screenHeight - 190 - timerY , 1 )
djui_hud_set_adjusted_color ( 50 , 176 , 40 , a )
djui_hud_render_texture ( gTextures.star , screenWidth - 76 - timerX , screenHeight - 190 - timerY , 1 , 1 )
if milestone_counter ~= 0 then
djui_hud_set_adjusted_color ( 255 , 255 , 255 , a )
djui_hud_print_text ( string.format ( " x%d " , milestone_counter ) , screenWidth - 76 - timerX , screenHeight - 174 - timerY , 0.5 )
end
end
end
end
end
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--Turn server cheats off, silly!
--Will be updated immediately when individual cheats get flags.
function cheaterStar ( )
if starCheater == true then return end
if gServerSettings.enableCheats ~= 0 then
djui_popup_create ( " This server has cheats enabled. \n \\ #31AF28 \\ Total Star Count \\ #FFFFFF \\ will not change. " , 2 )
play_sound_button_change_blocked ( )
starCheater = true
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else
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starCheater = false
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end
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end
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--See how many stars everyone gets!
function updatePSC ( m )
gPlayerSyncTable [ 0 ] . psc = StarCounter
end
--No star text icon yet, also the text gets removed after the second color change?
function update ( )
for i = 0 , ( MAX_PLAYERS - 1 ) do
gPlayerSyncTable [ i ] . psc = gPlayerSyncTable [ i ] . psc
network_player_set_description ( gNetworkPlayers [ i ] , " \\ #FF0000 \\ " .. " Stars " .. --[[ "\\#FFFFFF\\".. ]] " : " .. tostring ( gPlayerSyncTable [ i ] . psc ) , 255 , 255 , 255 , 255 )
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end
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end
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function pscToggle ( msg )
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if msg == string.lower ( " On " ) or msg == " 1 " then
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pscToggle = 1
hud_set_value ( HUD_DISPLAY_FLAGS , hud_get_value ( HUD_DISPLAY_FLAGS ) & ~ HUD_DISPLAY_FLAG_STAR_COUNT )
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return true
elseif msg == string.lower ( " Off " ) or msg == " 0 " then
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pscToggle = 0
hud_set_value ( HUD_DISPLAY_FLAGS , hud_get_value ( HUD_DISPLAY_FLAGS ) | HUD_DISPLAY_FLAG_STAR_COUNT )
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return true
end
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end
---------
--Hooks--
---------
hook_event ( HOOK_ON_INTERACT , localStarCounter )
hook_event ( HOOK_ON_HUD_RENDER , displayStarCounter )
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hook_event ( HOOK_ON_LEVEL_INIT , cheaterStar )
hook_event ( HOOK_UPDATE , update )
hook_event ( HOOK_UPDATE , updatePSC )
hook_chat_command ( ' psc ' , " On|Off - Displays stars you've collected. Default is On. " , pscToggle )
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--Global functions for everyone to use!
--Thank you, PeachyPeach!
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_G.PersonalStarCounter = {
get_star_counter = function ( )
return StarCounter
end ,
get_total_star_counter = function ( )
return TotalStarCounter
end ,
hide_star_counters = function ( hide )
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if hide then pscToggle = 0 else pscToggle = 1 end
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end ,
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}