sm64coopdx/actors/skeeter/anims/anim_06006B70.inc.c

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#include "pc/rom_assets.h"
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// 0x06005D5C
ROM_ASSET_LOAD_ANIM(skeeter_seg6_animvalue_06005D5C, 0x001b9cc0, 41188, 0x00005d5c, 3256);
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// 0x06006A14
ROM_ASSET_LOAD_ANIM(skeeter_seg6_animindex_06006A14, 0x001b9cc0, 41188, 0x00006a14, 348);
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// 0x06006B70
static const struct Animation skeeter_seg6_anim_06006B70 = {
0,
0,
0,
0,
0x31,
ANIMINDEX_NUMPARTS(skeeter_seg6_animindex_06006A14),
skeeter_seg6_animvalue_06005D5C,
skeeter_seg6_animindex_06006A14,
0,
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ANIM_FIELD_LENGTH(skeeter_seg6_animvalue_06005D5C),
ANIM_FIELD_LENGTH(skeeter_seg6_animindex_06006A14),
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};