2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x07013730 - 0x070137B0
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_07013730, 0x00383950, 74560, 0x00013730, 128);
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2019-11-03 19:36:27 +00:00
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// 0x070137B0 - 0x070137F0
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_VTX(ccm_seg7_vertex_070137B0, 0x00383950, 74560, 0x000137b0, 64);
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2019-11-03 19:36:27 +00:00
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// 0x070137F0 - 0x07013838
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static const Gfx ccm_seg7_dl_070137F0[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ccm_seg7_texture_07002900),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ccm_seg7_vertex_07013730, 8, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 1, 3, 2, 0x0),
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gsSP2Triangles( 4, 5, 6, 0x0, 4, 6, 7, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07013838 - 0x07013870
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static const Gfx ccm_seg7_dl_07013838[] = {
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gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ccm_seg7_texture_07002100),
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gsDPLoadSync(),
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gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)),
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gsSPVertex(ccm_seg7_vertex_070137B0, 4, 0),
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gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
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gsSPEndDisplayList(),
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};
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// 0x07013870 - 0x070138E8
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const Gfx ccm_seg7_dl_07013870[] = {
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gsDPPipeSync(),
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2023-10-30 05:03:36 +00:00
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gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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2019-11-03 19:36:27 +00:00
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gsSPClearGeometryMode(G_LIGHTING),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
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gsDPTileSync(),
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gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD),
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gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC),
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gsSPDisplayList(ccm_seg7_dl_070137F0),
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gsSPDisplayList(ccm_seg7_dl_07013838),
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gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
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gsDPPipeSync(),
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gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
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gsSPSetGeometryMode(G_LIGHTING),
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gsSPEndDisplayList(),
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};
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