sm64coopdx/actors/yoshi/anims/anim_050233A4.inc.c

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C
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#include "pc/rom_assets.h"
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// 0x050227D8
ROM_ASSET_LOAD_ANIM(yoshi_seg5_animvalue_050227D8, 0x0016d870, 76997, 0x000228c0, 2720);
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// 0x05023278
ROM_ASSET_LOAD_ANIM(yoshi_seg5_animindex_5023278, 0x0016d870, 76997, 0x00023360, 300);
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// 0x050233A4
static const struct Animation yoshi_seg5_anim_050233A4 = {
0,
0,
0,
0,
0x32,
ANIMINDEX_NUMPARTS(yoshi_seg5_animindex_5023278),
yoshi_seg5_animvalue_050227D8,
yoshi_seg5_animindex_5023278,
0,
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ANIM_FIELD_LENGTH(yoshi_seg5_animvalue_050227D8),
ANIM_FIELD_LENGTH(yoshi_seg5_animindex_5023278),
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};