2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x06009A08
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_06009A08, 0x001d8310, 51422, 0x00009af8, 1484);
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2019-11-03 19:36:27 +00:00
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// 0x06009FD4
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_06009FD4, 0x001d8310, 51422, 0x000099e4, 252);
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2019-11-03 19:36:27 +00:00
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// 0x0600A0D0
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static const struct Animation toad_seg6_anim_0600A0D0 = {
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0,
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0,
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0,
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0,
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0x3B,
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ANIMINDEX_NUMPARTS(toad_seg6_animindex_06009FD4),
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toad_seg6_animvalue_06009A08,
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toad_seg6_animindex_06009FD4,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(toad_seg6_animvalue_06009A08),
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ANIM_FIELD_LENGTH(toad_seg6_animindex_06009FD4),
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2019-11-03 19:36:27 +00:00
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};
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