sm64coopdx/actors/toad/anims/anim_0600A0D0.inc.c

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#include "pc/rom_assets.h"
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// 0x06009A08
ROM_ASSET_LOAD_ANIM(toad_seg6_animvalue_06009A08, 0x001d8310, 51422, 0x00009af8, 1484);
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// 0x06009FD4
ROM_ASSET_LOAD_ANIM(toad_seg6_animindex_06009FD4, 0x001d8310, 51422, 0x000099e4, 252);
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// 0x0600A0D0
static const struct Animation toad_seg6_anim_0600A0D0 = {
0,
0,
0,
0,
0x3B,
ANIMINDEX_NUMPARTS(toad_seg6_animindex_06009FD4),
toad_seg6_animvalue_06009A08,
toad_seg6_animindex_06009FD4,
0,
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ANIM_FIELD_LENGTH(toad_seg6_animvalue_06009A08),
ANIM_FIELD_LENGTH(toad_seg6_animindex_06009FD4),
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};