sm64coopdx/Makefile

796 lines
26 KiB
Makefile
Raw Normal View History

2019-08-25 04:46:40 +00:00
# Makefile to rebuild SM64 split image
### Default target ###
default: all
### Build Options ###
2019-12-02 02:52:53 +00:00
# These options can either be changed by modifying the makefile, or
# by building with 'make SETTING=value'. 'make clean' may be required.
2019-08-25 04:46:40 +00:00
# Version of the game to build
VERSION ?= us
# Graphics microcode used
GRUCODE ?= f3d_old
# If COMPARE is 1, check the output sha1sum when building 'all'
COMPARE ?= 1
2019-12-02 02:52:53 +00:00
# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
NON_MATCHING ?= 1
# Sane default until N64 build scripts rm'd
TARGET_N64 = 0
# Build and optimize for Raspberry Pi(s)
TARGET_RPI ?= 0
2020-04-03 18:57:26 +00:00
# Compiler to use (ido or gcc)
# COMPILER ?= ido // Old Default
2020-04-03 18:57:26 +00:00
2020-05-10 18:08:59 +00:00
# Disable better camera by default
BETTERCAMERA ?= 0
2020-05-12 07:26:16 +00:00
# Disable no drawing distance by default
NODRAWINGDISTANCE ?= 0
# Disable texture fixes by default (helps with them purists)
TEXTURE_FIX ?= 0
# Enable extended options menu by default
EXT_OPTIONS_MENU ?= 1
2020-05-07 18:21:22 +00:00
# Build for Emscripten/WebGL
TARGET_WEB ?= 0
# Specify the target you are building for, 0 means native
TARGET_ARCH ?= native
TARGET_BITS ?= 0
ifneq ($(TARGET_BITS),0)
BITS := -m$(TARGET_BITS)
else
BITS :=
endif
# Automatic settings for PC port(s)
2019-08-25 04:46:40 +00:00
NON_MATCHING := 1
GRUCODE := f3dex2e
WINDOWS_BUILD := 0
ifeq ($(TARGET_WEB),0)
ifeq ($(OS),Windows_NT)
WINDOWS_BUILD := 1
endif
endif
# Release (version) flag defs
2019-08-25 04:46:40 +00:00
ifeq ($(VERSION),jp)
2019-12-02 02:52:53 +00:00
VERSION_CFLAGS := -DVERSION_JP
2019-08-25 04:46:40 +00:00
VERSION_ASFLAGS := --defsym VERSION_JP=1
GRUCODE_CFLAGS := -DF3D_OLD
GRUCODE_ASFLAGS := --defsym F3D_OLD=1
TARGET := sm64.jp
else
ifeq ($(VERSION),us)
2019-12-02 02:52:53 +00:00
VERSION_CFLAGS := -DVERSION_US
2019-08-25 04:46:40 +00:00
VERSION_ASFLAGS := --defsym VERSION_US=1
GRUCODE_CFLAGS := -DF3D_OLD
GRUCODE_ASFLAGS := --defsym F3D_OLD=1
TARGET := sm64.us
else
ifeq ($(VERSION),eu)
2019-12-02 02:52:53 +00:00
VERSION_CFLAGS := -DVERSION_EU
2019-08-25 04:46:40 +00:00
VERSION_ASFLAGS := --defsym VERSION_EU=1
GRUCODE_CFLAGS := -DF3D_NEW
GRUCODE_ASFLAGS := --defsym F3D_NEW=1
TARGET := sm64.eu
2020-03-02 03:42:52 +00:00
else
ifeq ($(VERSION),sh)
$(warning Building SH is experimental and is prone to breaking. Try at your own risk.)
VERSION_CFLAGS := -DVERSION_SH
VERSION_ASFLAGS := --defsym VERSION_SH=1
GRUCODE_CFLAGS := -DF3D_NEW
GRUCODE_ASFLAGS := --defsym F3D_NEW=1
TARGET := sm64.sh
# TODO: GET RID OF THIS!!! We should mandate assets for Shindou like EU but we dont have the addresses extracted yet so we'll just pretend you have everything extracted for now.
NOEXTRACT := 1
2019-08-25 04:46:40 +00:00
else
$(error unknown version "$(VERSION)")
endif
endif
endif
2020-03-02 03:42:52 +00:00
endif
2019-08-25 04:46:40 +00:00
# Microcode
ifeq ($(GRUCODE),f3dex) # Fast3DEX
2019-12-02 02:52:53 +00:00
GRUCODE_CFLAGS := -DF3DEX_GBI
2019-08-25 04:46:40 +00:00
GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI=1
TARGET := $(TARGET).f3dex
COMPARE := 0
else
ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
2019-12-02 02:52:53 +00:00
GRUCODE_CFLAGS := -DF3DEX_GBI_2
2019-08-25 04:46:40 +00:00
GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI_2=1
TARGET := $(TARGET).f3dex2
COMPARE := 0
else
ifeq ($(GRUCODE), f3dex2e) # Fast3DEX2 Extended (PC default)
2020-05-07 18:21:22 +00:00
GRUCODE_CFLAGS := -DF3DEX_GBI_2E
TARGET := $(TARGET).f3dex2e
COMPARE := 0
else
2019-08-25 04:46:40 +00:00
ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H (Shindou)
GRUCODE_CFLAGS := -DF3D_NEW
GRUCODE_ASFLAGS := --defsym F3D_NEW=1
TARGET := $(TARGET).f3d_new
COMPARE := 0
else
ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
$(warning Fast3DZEX is experimental. Try at your own risk.)
2019-12-02 02:52:53 +00:00
GRUCODE_CFLAGS := -DF3DEX_GBI_2
2019-08-25 04:46:40 +00:00
GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DZEX_GBI=1
TARGET := $(TARGET).f3dzex
COMPARE := 0
endif
endif
endif
endif
2020-05-07 18:21:22 +00:00
endif
2019-08-25 04:46:40 +00:00
# Default build is for PC now
VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB
2019-08-25 04:46:40 +00:00
ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
VERSION_CFLAGS += -DUSE_GLES
2019-08-25 04:46:40 +00:00
endif
VERSION_ASFLAGS := --defsym AVOID_UB=1
COMPARE := 0
2020-05-07 18:21:22 +00:00
ifeq ($(TARGET_WEB),1)
VERSION_CFLAGS := $(VERSION_CFLAGS) -DTARGET_WEB
endif
2019-08-25 04:46:40 +00:00
################### Universal Dependencies ###################
# (This is a bit hacky, but a lot of rules implicitly depend
# on tools and assets, and we use directory globs further down
# in the makefile that we want should cover assets.)
ifneq ($(MAKECMDGOALS),clean)
ifneq ($(MAKECMDGOALS),distclean)
# Make sure assets exist
NOEXTRACT ?= 0
ifeq ($(NOEXTRACT),0)
DUMMY != ./extract_assets.py $(VERSION) >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to extract assets)
endif
endif
# Make tools if out of date
DUMMY != make -s -C tools >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
$(error Failed to build tools)
endif
endif
endif
################ Target Executable and Sources ###############
# BUILD_DIR is location where all build artifacts are placed
BUILD_DIR_BASE := build
2020-05-07 18:21:22 +00:00
ifeq ($(TARGET_WEB),1)
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_web
else
BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc
endif
2019-08-25 04:46:40 +00:00
LIBULTRA := $(BUILD_DIR)/libultra.a
2020-05-07 18:21:22 +00:00
ifeq ($(TARGET_WEB),1)
EXE := $(BUILD_DIR)/$(TARGET).html
else
ifeq ($(WINDOWS_BUILD),1)
EXE := $(BUILD_DIR)/$(TARGET).exe
else # Linux builds/binary namer
ifeq ($(TARGET_RPI),1)
EXE := $(BUILD_DIR)/$(TARGET).arm
else
EXE := $(BUILD_DIR)/$(TARGET)
endif
endif
endif
2019-08-25 04:46:40 +00:00
ELF := $(BUILD_DIR)/$(TARGET).elf
LD_SCRIPT := sm64.ld
2019-11-03 19:36:27 +00:00
MIO0_DIR := $(BUILD_DIR)/bin
2019-08-25 04:46:40 +00:00
SOUND_BIN_DIR := $(BUILD_DIR)/sound
TEXTURE_DIR := textures
ACTOR_DIR := actors
2019-11-03 19:36:27 +00:00
LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))
2019-08-25 04:46:40 +00:00
# Directories containing source files
# Hi, I'm a PC
SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets src/pc src/pc/gfx src/pc/audio src/pc/controller
ASM_DIRS :=
2019-08-25 04:46:40 +00:00
BIN_DIRS := bin bin/$(VERSION)
ULTRA_SRC_DIRS := lib/src lib/src/math
ULTRA_ASM_DIRS := lib/asm lib/data
ULTRA_BIN_DIRS := lib/bin
GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists
2020-04-03 18:57:26 +00:00
MIPSISET := -mips2
MIPSBIT := -32
2019-08-25 04:46:40 +00:00
ifeq ($(VERSION),eu)
OPT_FLAGS := -O2
2020-03-02 03:42:52 +00:00
else
ifeq ($(VERSION),sh)
OPT_FLAGS := -O2
2019-08-25 04:46:40 +00:00
else
OPT_FLAGS := -g
endif
2020-03-02 03:42:52 +00:00
endif
2019-08-25 04:46:40 +00:00
# Set BITS (32/64) to compile for
OPT_FLAGS += $(BITS)
2020-05-07 18:21:22 +00:00
ifeq ($(TARGET_WEB),1)
OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/
endif
# Use a default opt flag for gcc, then override if RPi
# OPT_FLAGS := -O2 # "Whole-compile optimization flag" Breaks sound on x86.
ifeq ($(TARGET_RPI),1)
machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown')
# Raspberry Pi B+, Zero, etc
ifneq (,$(findstring armv6l,$(machine)))
OPT_FLAGS := -march=armv6zk+fp -mfpu=vfp -Ofast
endif
# Raspberry Pi 2 and 3 in ARM 32bit mode
ifneq (,$(findstring armv7l,$(machine)))
model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
ifneq (,$(findstring 3,$(model)))
OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3
else
OPT_FLAGS := -march=armv7-a -mtune=cortex-a7 -mfpu=neon-vfpv4 -O3
endif
endif
# RPi3 or RPi4, in ARM64 (aarch64) mode. NEEDS TESTING 32BIT.
# DO NOT pass -mfpu stuff here, thats for 32bit ARM only and will fail for 64bit ARM.
ifneq (,$(findstring aarch64,$(machine)))
model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
ifneq (,$(findstring 3,$(model)))
OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -O3
else ifneq (,$(findstring 4,$(model)))
OPT_FLAGS := -march=armv8-a+crc+simd -mtune=cortex-a72 -O3
endif
endif
2020-04-03 18:57:26 +00:00
endif
2019-08-25 04:46:40 +00:00
# File dependencies and variables for specific files
include Makefile.split
# Source code files
2019-11-03 19:36:27 +00:00
LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
2020-05-07 18:21:22 +00:00
CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
2019-08-25 04:46:40 +00:00
S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c))
GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
2020-05-07 18:21:22 +00:00
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c \
$(addprefix $(BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard textures/skyboxes/*.png)))))
ifeq ($(WINDOWS_BUILD),0)
CXX_FILES :=
endif
# We need to keep this for now
# If we're not N64 use below
2020-05-07 18:21:22 +00:00
ULTRA_C_FILES_SKIP := \
sqrtf.c \
string.c \
sprintf.c \
_Printf.c \
kdebugserver.c \
osInitialize.c \
func_802F7140.c \
func_802F71F0.c \
func_802F4A20.c \
EU_D_802f4330.c \
D_802F4380.c \
osLeoDiskInit.c \
osCreateThread.c \
osDestroyThread.c \
osStartThread.c \
osSetThreadPri.c \
osPiStartDma.c \
osPiRawStartDma.c \
osPiRawReadIo.c \
osPiGetCmdQueue.c \
osJamMesg.c \
osSendMesg.c \
osRecvMesg.c \
osSetEventMesg.c \
osTimer.c \
osSetTimer.c \
osSetTime.c \
osCreateViManager.c \
osViSetSpecialFeatures.c \
osVirtualToPhysical.c \
osViBlack.c \
osViSetEvent.c \
osViSetMode.c \
osViSwapBuffer.c \
osSpTaskLoadGo.c \
osCreatePiManager.c \
osGetTime.c \
osEepromProbe.c \
osEepromWrite.c \
osEepromLongWrite.c \
osEepromRead.c \
osEepromLongRead.c \
osContInit.c \
osContStartReadData.c \
osAiGetLength.c \
osAiSetFrequency.c \
osAiSetNextBuffer.c \
__osViInit.c \
__osSyncPutChars.c \
__osAtomicDec.c \
__osSiRawStartDma.c \
__osViSwapContext.c \
__osViGetCurrentContext.c \
__osDevMgrMain.c
C_FILES := $(filter-out src/game/main.c,$(C_FILES))
ULTRA_C_FILES := $(filter-out $(addprefix lib/src/,$(ULTRA_C_FILES_SKIP)),$(ULTRA_C_FILES))
# "If we're not N64, use the above"
2019-08-25 04:46:40 +00:00
2020-03-02 03:42:52 +00:00
ifeq ($(VERSION),sh)
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/jp/*.m64) \
$(wildcard sound/sequences/*.m64) \
$(foreach file,$(wildcard sound/sequences/jp/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
$(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
else
2019-08-25 04:46:40 +00:00
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/$(VERSION)/*.m64) \
$(wildcard sound/sequences/*.m64) \
$(foreach file,$(wildcard sound/sequences/$(VERSION)/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
$(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
2020-03-02 03:42:52 +00:00
endif
2019-08-25 04:46:40 +00:00
SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
SOUND_SAMPLE_AIFFS := $(foreach dir,$(SOUND_SAMPLE_DIRS),$(wildcard $(dir)/*.aiff))
SOUND_SAMPLE_TABLES := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.table))
SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.aifc))
SOUND_OBJ_FILES := $(SOUND_BIN_DIR)/sound_data.ctl.o \
$(SOUND_BIN_DIR)/sound_data.tbl.o \
2019-09-01 19:50:50 +00:00
$(SOUND_BIN_DIR)/sequences.bin.o \
$(SOUND_BIN_DIR)/bank_sets.o
2019-08-25 04:46:40 +00:00
# Object files
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
2020-05-07 18:21:22 +00:00
$(foreach file,$(CXX_FILES),$(BUILD_DIR)/$(file:.cpp=.o)) \
2019-08-25 04:46:40 +00:00
$(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
2019-11-03 19:36:27 +00:00
$(foreach file,$(GENERATED_C_FILES),$(file:.c=.o))
2019-08-25 04:46:40 +00:00
ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
$(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
# Automatic dependency files
DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d
# Segment elf files
SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)
##################### Compiler Options #######################
2020-05-07 18:21:22 +00:00
INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth
# Huge deleted N64 section was here
2020-05-07 18:21:22 +00:00
AS := as
ifneq ($(TARGET_WEB),1) # As in, not-web PC port
2020-05-07 18:21:22 +00:00
CC := $(CROSS)gcc
CXX := $(CROSS)g++
else
CC := emcc
endif
2020-05-07 18:21:22 +00:00
ifeq ($(WINDOWS_BUILD),1)
ifeq ($(CROSS),i686-w64-mingw32.static-) # fixes compilation in MXE on Linux and WSL
LD := $(CC)
else ifeq ($(CROSS),x86_64-w64-mingw32.static-)
LD := $(CC)
else
LD := $(CXX)
endif
2020-05-07 18:21:22 +00:00
else
LD := $(CC)
endif
ifeq ($(WINDOWS_BUILD),1) # fixes compilation in MXE on Linux and WSL
CPP := cpp -P
2020-05-16 15:56:58 +00:00
OBJCOPY := objcopy
else
2020-05-16 16:01:23 +00:00
CPP := $(CROSS)cpp -P
2020-05-16 15:56:58 +00:00
OBJCOPY := $(CROSS)objcopy
endif
OBJDUMP := $(CROSS)objdump
2020-05-07 18:21:22 +00:00
PYTHON := python3
SDLCONFIG := $(CROSS)sdl2-config
2020-05-07 18:21:22 +00:00
ifeq ($(WINDOWS_BUILD),1)
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags`
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags`
2020-05-07 18:21:22 +00:00
else ifeq ($(TARGET_WEB),1)
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
# Linux / Other builds below
2020-05-07 18:21:22 +00:00
else
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(SDLCONFIG) --cflags`
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(SDLCONFIG) --cflags`
2020-05-07 18:21:22 +00:00
endif
# Check for enhancement options
# Check for Puppycam option
ifeq ($(BETTERCAMERA),1)
CC_CHECK += -DBETTERCAMERA
CFLAGS += -DBETTERCAMERA
EXT_OPTIONS_MENU := 1
endif
2020-05-12 07:26:16 +00:00
# Check for no drawing distance option
ifeq ($(NODRAWINGDISTANCE),1)
CC_CHECK += -DNODRAWINGDISTANCE
CFLAGS += -DNODRAWINGDISTANCE
2020-05-12 07:26:16 +00:00
endif
2020-05-07 18:21:22 +00:00
# Check for texture fix option
ifeq ($(TEXTURE_FIX),1)
CC_CHECK += -DTEXTURE_FIX
CFLAGS += -DTEXTURE_FIX
endif
# Check for extended options menu option
ifeq ($(EXT_OPTIONS_MENU),1)
CC_CHECK += -DEXT_OPTIONS_MENU
CFLAGS += -DEXT_OPTIONS_MENU
endif
2020-05-07 18:21:22 +00:00
ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)
ifeq ($(TARGET_WEB),1)
LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
2020-05-16 17:59:27 +00:00
else ifeq ($(WINDOWS_BUILD),1)
2020-05-16 17:38:47 +00:00
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(SDLCONFIG) --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -static
ifneq ($(CROSS),i686-w64-mingw32.static-)
ifneq ($(CROSS),x86_64-w64-mingw32.static-)
LDFLAGS += -no-pie
endif
2020-05-16 17:35:56 +00:00
endif
ifeq ($(WINDOWS_CONSOLE),1)
LDFLAGS += -mconsole
endif
2020-05-16 17:59:27 +00:00
else ifeq ($(TARGET_RPI),1)
# Linux / Other builds below
LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(SDLCONFIG) --libs` -no-pie
else
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(SDLCONFIG) --libs` -no-pie -lpthread
2020-05-07 18:21:22 +00:00
endif
2019-08-25 04:46:40 +00:00
2020-03-02 03:42:52 +00:00
# Prevent a crash with -sopt
export LANG := C
2019-08-25 04:46:40 +00:00
####################### Other Tools #########################
# N64 conversion tools
2019-08-25 04:46:40 +00:00
TOOLS_DIR = tools
MIO0TOOL = $(TOOLS_DIR)/mio0
N64CKSUM = $(TOOLS_DIR)/n64cksum
N64GRAPHICS = $(TOOLS_DIR)/n64graphics
N64GRAPHICS_CI = $(TOOLS_DIR)/n64graphics_ci
TEXTCONV = $(TOOLS_DIR)/textconv
IPLFONTUTIL = $(TOOLS_DIR)/iplfontutil
AIFF_EXTRACT_CODEBOOK = $(TOOLS_DIR)/aiff_extract_codebook
VADPCM_ENC = $(TOOLS_DIR)/vadpcm_enc
2019-11-03 19:36:27 +00:00
EXTRACT_DATA_FOR_MIO = $(TOOLS_DIR)/extract_data_for_mio
SKYCONV = $(TOOLS_DIR)/skyconv
2019-08-25 04:46:40 +00:00
EMULATOR = mupen64plus
EMU_FLAGS = --noosd
LOADER = loader64
LOADER_FLAGS = -vwf
SHA1SUM = sha1sum
###################### Dependency Check #####################
# Stubbed
2019-08-25 04:46:40 +00:00
######################## Targets #############################
2020-05-07 18:21:22 +00:00
all: $(EXE)
2019-08-25 04:46:40 +00:00
clean:
$(RM) -r $(BUILD_DIR_BASE)
2020-05-07 18:21:22 +00:00
cleantools:
$(MAKE) -s -C tools clean
2019-08-25 04:46:40 +00:00
distclean:
$(RM) -r $(BUILD_DIR_BASE)
./extract_assets.py --clean
test: $(ROM)
$(EMULATOR) $(EMU_FLAGS) $<
load: $(ROM)
$(LOADER) $(LOADER_FLAGS) $<
libultra: $(BUILD_DIR)/libultra.a
asm/boot.s: $(BUILD_DIR)/lib/bin/ipl3_font.bin
2019-10-05 19:08:05 +00:00
$(BUILD_DIR)/lib/bin/ipl3_font.bin: lib/ipl3_font.png
2019-08-25 04:46:40 +00:00
$(IPLFONTUTIL) e $< $@
#Required so the compiler doesn't complain about this not existing.
$(BUILD_DIR)/src/game/camera.o: $(BUILD_DIR)/include/text_strings.h
2019-08-25 04:46:40 +00:00
2019-10-05 19:08:05 +00:00
$(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
2019-08-25 04:46:40 +00:00
$(TEXTCONV) charmap.txt $< $@
2019-10-05 19:08:05 +00:00
$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
$(TEXTCONV) charmap_menu.txt $< $@
2019-08-25 04:46:40 +00:00
ifeq ($(VERSION),eu)
2019-12-02 02:52:53 +00:00
TEXT_DIRS := text/de text/us text/fr
2020-02-03 05:51:26 +00:00
# EU encoded text inserted into individual segment 0x19 files,
# and course data also duplicated in leveldata.c
2019-12-02 02:52:53 +00:00
$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
2020-02-03 05:51:26 +00:00
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c
2019-12-02 02:52:53 +00:00
2020-03-02 03:42:52 +00:00
else
ifeq ($(VERSION),sh)
TEXT_DIRS := text/jp
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c
2019-08-25 04:46:40 +00:00
else
2019-12-02 02:52:53 +00:00
TEXT_DIRS := text/$(VERSION)
2019-08-25 04:46:40 +00:00
# non-EU encoded text inserted into segment 0x02
2019-12-02 02:52:53 +00:00
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
2019-08-25 04:46:40 +00:00
endif
2020-03-02 03:42:52 +00:00
endif
2019-08-25 04:46:40 +00:00
2020-02-03 05:51:26 +00:00
$(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
$(TEXTCONV) charmap.txt $@ $@
2019-12-02 02:52:53 +00:00
$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
$(TEXTCONV) charmap.txt $@ $@
ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)
2019-08-25 04:46:40 +00:00
# Make sure build directory exists before compiling anything
DUMMY != mkdir -p $(ALL_DIRS)
2019-10-05 23:40:22 +00:00
$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
ifeq ($(VERSION),eu)
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
$(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
O_FILES += $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
else
2019-10-05 23:40:22 +00:00
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
2019-08-25 04:46:40 +00:00
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/src/game/options_menu.o: $(BUILD_DIR)/include/text_strings.h
endif
2019-08-25 04:46:40 +00:00
################################################################
# TEXTURE GENERATION #
################################################################
# RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4
$(BUILD_DIR)/%: %.png
$(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@))
2019-11-03 19:36:27 +00:00
$(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/% %.png
hexdump -v -e '1/1 "0x%X,"' $< > $@
echo >> $@
2019-08-25 04:46:40 +00:00
# Color Index CI8
$(BUILD_DIR)/%.ci8: %.ci8.png
$(N64GRAPHICS_CI) -i $@ -g $< -f ci8
# Color Index CI4
$(BUILD_DIR)/%.ci4: %.ci4.png
$(N64GRAPHICS_CI) -i $@ -g $< -f ci4
################################################################
# compressed segment generation
# PC Area
2019-08-25 04:46:40 +00:00
$(BUILD_DIR)/%.table: %.aiff
$(AIFF_EXTRACT_CODEBOOK) $< >$@
$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
$(VADPCM_ENC) -c $^ $@
2019-12-02 02:52:53 +00:00
$(ENDIAN_BITWIDTH): tools/determine-endian-bitwidth.c
$(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true
grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2
head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@
@rm $@.dummy1
@rm $@.dummy2
$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
2019-08-25 04:46:40 +00:00
$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
2019-12-02 02:52:53 +00:00
@true
2019-08-25 04:46:40 +00:00
2020-03-02 03:42:52 +00:00
ifeq ($(VERSION),sh)
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/jp/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
else
2019-12-02 02:52:53 +00:00
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
2020-03-02 03:42:52 +00:00
endif
2019-09-01 19:50:50 +00:00
$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
2019-12-02 02:52:53 +00:00
@true
2019-08-25 04:46:40 +00:00
$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
$(OBJCOPY) -j .rodata $< -O binary $@
$(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
$(AS) $(ASFLAGS) -o $@ $<
2020-05-07 18:21:22 +00:00
$(SOUND_BIN_DIR)/sound_data.ctl.c: $(SOUND_BIN_DIR)/sound_data.ctl
echo "unsigned char gSoundDataADSR[] = {" > $@
hexdump -v -e '1/1 "0x%X,"' $< >> $@
echo "};" >> $@
$(SOUND_BIN_DIR)/sound_data.tbl.c: $(SOUND_BIN_DIR)/sound_data.tbl
echo "unsigned char gSoundDataRaw[] = {" > $@
hexdump -v -e '1/1 "0x%X,"' $< >> $@
echo "};" >> $@
$(SOUND_BIN_DIR)/sequences.bin.c: $(SOUND_BIN_DIR)/sequences.bin
echo "unsigned char gMusicData[] = {" > $@
hexdump -v -e '1/1 "0x%X,"' $< >> $@
echo "};" >> $@
$(SOUND_BIN_DIR)/bank_sets.c: $(SOUND_BIN_DIR)/bank_sets
echo "unsigned char gBankSetsData[0x100] = {" > $@
2020-05-07 18:21:22 +00:00
hexdump -v -e '1/1 "0x%X,"' $< >> $@
echo "};" >> $@
2019-08-25 04:46:40 +00:00
2019-12-02 02:52:53 +00:00
$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h
$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
$(CPP) -I . levels/level_headers.h.in | $(PYTHON) tools/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h
2019-11-03 19:36:27 +00:00
$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
$(PYTHON) tools/mario_anims_converter.py > $@
$(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin)
$(PYTHON) tools/demo_data_converter.py assets/demo_data.json $(VERSION_CFLAGS) > $@
2019-08-25 04:46:40 +00:00
# Source code
2020-02-03 05:51:26 +00:00
$(BUILD_DIR)/levels/%/leveldata.o: OPT_FLAGS := -g
$(BUILD_DIR)/actors/%.o: OPT_FLAGS := -g
$(BUILD_DIR)/bin/%.o: OPT_FLAGS := -g
2019-08-25 04:46:40 +00:00
$(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g
$(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0
$(BUILD_DIR)/lib/src/%.o: OPT_FLAGS :=
$(BUILD_DIR)/lib/src/math/ll%.o: MIPSISET := -mips3 -32
$(BUILD_DIR)/lib/src/math/%.o: OPT_FLAGS := -O2
$(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS :=
$(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O2
$(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O2
$(BUILD_DIR)/lib/src/gu%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/al%.o: OPT_FLAGS := -O3
ifeq ($(VERSION),eu)
$(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
2020-02-03 05:51:26 +00:00
$(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3
# enable loop unrolling except for external.c (external.c might also have used
# unrolling, but it makes one loop harder to match)
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2
$(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
2020-03-02 03:42:52 +00:00
else
# The source-to-source optimizer copt is enabled for audio. This makes it use
# acpp, which needs -Wp,-+ to handle C++-style comments.
$(BUILD_DIR)/src/audio/effects.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-inline=sequence_channel_process_sound,-scalaroptimize=1 -Wp,-+
2020-04-03 18:57:26 +00:00
$(BUILD_DIR)/src/audio/synthesis.o: OPT_FLAGS := -O2 -sopt,-scalaroptimize=1 -Wp,-+
2020-03-02 03:42:52 +00:00
# Add a target for build/eu/src/audio/*.copt to make it easier to see debug
$(BUILD_DIR)/src/audio/%.acpp: src/audio/%.c
$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/acpp $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -D__sgi -+ $< > $@
$(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp
$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1
2019-08-25 04:46:40 +00:00
endif
2019-12-02 02:52:53 +00:00
# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
$(GLOBAL_ASM_DEP).$(NON_MATCHING):
@rm -f $(GLOBAL_ASM_DEP).*
2019-08-25 04:46:40 +00:00
touch $@
2020-05-07 18:21:22 +00:00
$(BUILD_DIR)/%.o: %.cpp
@$(CXX) -fsyntax-only $(CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
$(CXX) -c $(CFLAGS) -o $@ $<
2019-08-25 04:46:40 +00:00
$(BUILD_DIR)/%.o: %.c
@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
$(CC) -c $(CFLAGS) -o $@ $<
2019-11-03 19:36:27 +00:00
$(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
$(CC) -c $(CFLAGS) -o $@ $<
$(BUILD_DIR)/%.o: %.s
2019-08-25 04:46:40 +00:00
$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<
2020-05-07 18:21:22 +00:00
$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES)
$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS)
2019-08-25 04:46:40 +00:00
.PHONY: all clean distclean default diff test load libultra
2019-12-02 02:52:53 +00:00
.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
2019-08-25 04:46:40 +00:00
.DELETE_ON_ERROR:
# Remove built-in rules, to improve performance
MAKEFLAGS += --no-builtin-rules
-include $(DEP_FILES)
print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true