sm64coopdx/levels/wdw/level.yaml

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# Wet Dry World
short-name: wdw
full-name: Wet Dry World
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texture-file: ["/texture.inc.c"]
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area-count: 2
objects: [arrow_lift, double_arrows, express_elevator, hidden_platform, rectangular_floating_platform, rotating_platform, square_floating_platform, water_level_diamond]
# areas 1 and 2 share the double_arrows object and so they need its model data.
shared-path: [["/areas/1/", "/double_arrows/"], ["/areas/2/", "/double_arrows/"]]
# loaded files
skybox-bin: wdw
texture-bin: grass
effects: false
actor-bins: [group1, group13]
common-bin: [common0]