sm64coopdx/actors/white_particle/model.inc.c

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#include "pc/rom_assets.h"
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// White Particle
// 0x0302C660
ROM_ASSET_LOAD_VTX(white_particle_vertex, 0x00201410, 96653, 0x0002c660, 64);
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// 0x0302C6A0
ROM_ASSET_LOAD_TEXTURE(white_particle_texture, "actors/white_particle/snow_particle.rgba16.inc.c", 0x00201410, 96653, 0x0002c6a0, 512);
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// 0x0302C8A0 - 0x0302C938
const Gfx white_particle_dl[] = {
gsDPPipeSync(),
gsSPClearGeometryMode(G_LIGHTING),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
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gsDPLoadTextureBlock(white_particle_texture, G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 16, 0, G_TX_CLAMP, G_TX_CLAMP, 4, 4, G_TX_NOLOD, G_TX_NOLOD),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON),
gsSPVertex(white_particle_vertex, 4, 0),
gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0),
gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsSPSetGeometryMode(G_LIGHTING),
gsSPEndDisplayList(),
};