sm64coopdx/actors/unagi/anims/anim_05011488.inc.c

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#include "pc/rom_assets.h"
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// 0x05010B6C
ROM_ASSET_LOAD_ANIM(unagi_seg5_animvalue_05010B6C, 0x0013b910, 41727, 0x00010b6c, 2140);
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// 0x050113C8
ROM_ASSET_LOAD_ANIM(unagi_seg5_animindex_050113C8, 0x0013b910, 41727, 0x000113c8, 192);
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// 0x05011488
static const struct Animation unagi_seg5_anim_05011488 = {
1,
0,
0,
0,
0x4C,
ANIMINDEX_NUMPARTS(unagi_seg5_animindex_050113C8),
unagi_seg5_animvalue_05010B6C,
unagi_seg5_animindex_050113C8,
0,
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ANIM_FIELD_LENGTH(unagi_seg5_animvalue_05010B6C),
ANIM_FIELD_LENGTH(unagi_seg5_animindex_050113C8),
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};