2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x05010B6C
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(unagi_seg5_animvalue_05010B6C, 0x0013b910, 41727, 0x00010b6c, 2140);
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2019-11-03 19:36:27 +00:00
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// 0x050113C8
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(unagi_seg5_animindex_050113C8, 0x0013b910, 41727, 0x000113c8, 192);
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2019-11-03 19:36:27 +00:00
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// 0x05011488
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static const struct Animation unagi_seg5_anim_05011488 = {
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1,
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0,
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0,
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0,
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0x4C,
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ANIMINDEX_NUMPARTS(unagi_seg5_animindex_050113C8),
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unagi_seg5_animvalue_05010B6C,
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unagi_seg5_animindex_050113C8,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(unagi_seg5_animvalue_05010B6C),
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ANIM_FIELD_LENGTH(unagi_seg5_animindex_050113C8),
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2019-11-03 19:36:27 +00:00
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};
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