2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x05012AD4
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_05012AD4, 0x001521d0, 57608, 0x00012ad4, 8176);
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2019-11-03 19:36:27 +00:00
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// 0x05014AC4
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_05014AC4, 0x001521d0, 57608, 0x00014ac4, 288);
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2019-11-03 19:36:27 +00:00
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// 0x05014BE4
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static const struct Animation ukiki_seg5_anim_05014BE4 = {
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0,
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0,
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0,
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0,
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0x55,
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ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_05014AC4),
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ukiki_seg5_animvalue_05012AD4,
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ukiki_seg5_animindex_05014AC4,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_05012AD4),
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ANIM_FIELD_LENGTH(ukiki_seg5_animindex_05014AC4),
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2019-11-03 19:36:27 +00:00
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};
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