2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x0500DE04
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500DE04, 0x001521d0, 57608, 0x0000de04, 2984);
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2019-11-03 19:36:27 +00:00
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// 0x0500E9AC
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500E9AC, 0x001521d0, 57608, 0x0000e9ac, 288);
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2019-11-03 19:36:27 +00:00
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// 0x0500EACC
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static const struct Animation ukiki_seg5_anim_0500EACC = {
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0,
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0,
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0,
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0,
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0x26,
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ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500E9AC),
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ukiki_seg5_animvalue_0500DE04,
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ukiki_seg5_animindex_0500E9AC,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500DE04),
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ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500E9AC),
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2019-11-03 19:36:27 +00:00
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};
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