2024-03-23 20:11:30 +00:00
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#include "pc/rom_assets.h"
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2019-11-03 19:36:27 +00:00
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// 0x0500D670
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(ukiki_seg5_animvalue_0500D670, 0x001521d0, 57608, 0x0000d670, 1264);
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2019-11-03 19:36:27 +00:00
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// 0x0500DB60
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2024-03-23 20:11:30 +00:00
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ROM_ASSET_LOAD_ANIM(ukiki_seg5_animindex_0500DB60, 0x001521d0, 57608, 0x0000db60, 288);
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2019-11-03 19:36:27 +00:00
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// 0x0500DC80
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static const struct Animation ukiki_seg5_anim_0500DC80 = {
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0,
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0,
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0,
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0,
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0x10,
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ANIMINDEX_NUMPARTS(ukiki_seg5_animindex_0500DB60),
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ukiki_seg5_animvalue_0500D670,
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ukiki_seg5_animindex_0500DB60,
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0,
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2023-05-18 19:42:18 +00:00
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ANIM_FIELD_LENGTH(ukiki_seg5_animvalue_0500D670),
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ANIM_FIELD_LENGTH(ukiki_seg5_animindex_0500DB60),
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2019-11-03 19:36:27 +00:00
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};
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