sm64coopdx/actors/moneybag/anims/anim_06005BEC.inc.c

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#include "pc/rom_assets.h"
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// 0x06005AF0
ROM_ASSET_LOAD_ANIM(moneybag_seg6_animvalue_06005AF0, 0x001e51f0, 11160, 0x00005af0, 156);
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// 0x06005B8C
ROM_ASSET_LOAD_ANIM(moneybag_seg6_animindex_06005B8C, 0x001e51f0, 11160, 0x00005b8c, 96);
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// 0x06005BEC
static const struct Animation moneybag_seg6_anim_06005BEC = {
0,
0,
0,
0,
0x0A,
ANIMINDEX_NUMPARTS(moneybag_seg6_animindex_06005B8C),
moneybag_seg6_animvalue_06005AF0,
moneybag_seg6_animindex_06005B8C,
0,
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ANIM_FIELD_LENGTH(moneybag_seg6_animvalue_06005AF0),
ANIM_FIELD_LENGTH(moneybag_seg6_animindex_06005B8C),
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};